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SenorCerveza

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Everything posted by SenorCerveza

  1. Still not working. 3 Months now. ImageLibrary is not the issue I delete the sv files.
  2. Yea still here... can we get this please?
  3. I posted this already but it somehow got deleted. Images are still not loading when connecting. Even after wiping everything (inclusive .sv files). I'm on Carbon. In the logs I see an error from this Plugin which says ImageLibrary is not loaded but it loads later on Server start. Can this be addressed please?
  4. SenorCerveza

    Images Not Loading

    Same here. No custom images loading at all (specially not the Default Death). I specified an URL with type URL but it doesn't load.
  5. I'm getting this after Update to latest Version. I can't see any command or similar to fix this. Any advice? [Shop] Error: UI is unavailable for player 76xxxxxxxxxxxxxxxx. Reason: Menu UI is not initialized.
  6. Any help pls?
  7. Yes that would do the same you're right 🙂 Many thanks!
  8. As an addition. The plugin drops this on Server start: [Hud] ImageLibrary not found. You can download the plugin here - https://umod.org/plugins/image-library. But Image Library loads later. I'm on carbon.
  9. No images are loading at all after a Server restart or wipe. Even all the images are present in the ImageLibrary Data file and of course also on the webservice.
  10. Awesome! Thanks ❤️
  11. Edit: added wrong image sorry.
  12. SenorCerveza

    Please add a blacklist

    Can you please add a blacklist for items? Whitelist with specific multipliers would be a pain. Just a blacklist for items not affected by any multiplier would be great.
  13. Thanks a lot for the quick support and response 🙂
  14. _enabledServerPanel is never true. Even i manualy load ServerPanel. Also after a restart. I'm on Carbon btw. Also, the line to close is also missing when selling items. It is correctly implemented on your other plugins like Kits oder DailyRewards where you also only call ServerPanel?.Call("API_OnServerPanelCallClose", player); without a variable. It is fine from my point of view since the line contents a ifnotnull.
  15. As an addition. The main issue seems that the ServerPanel doesn't close after buying or selling from the integrated ServePanel UI Shop. It seems the global variable _enabledServerPanel is not true in any case. I just changed if (_enabledServerPanel) ServerPanel?.Call("API_OnServerPanelCallClose", player); To ServerPanel?.Call("API_OnServerPanelCallClose", player); And also added this under private void CmdConsoleShop(ConsoleSystem.Arg arg) in case "sellitem" ServerPanel?.Call("API_OnServerPanelCallClose", player); _config?.Notifications?.ShowNotify(player, SellNotify, 0, totalAmount, item.GetPublicTitle(player));
  16. I've done this and it's the same behavior. And yes everything is up to date.
  17. When using the Shop trough the Server Panel and putting items into the cart and then buying them, the cart still remains and the balance not getting updated. That looks like nothing happens to the player even the item get buyed and balance withdraw. It would be good if the balance would get updated and the cart emptied when buying. Or even the config option to close the shop when buying from cart. Also, there is a bug when items in cart are buyed and categorie switched, items get behind the cart.
  18. Even "When should it start displaying? Based on how many days are left(0 to display always)": 0, is set, the bar doesn't show up automaticaly. If you use /wipe bar it shows disabled first, then if use /wipe bar again it says enabled and shows up.
  19. As active shown events not disabling by itself after they finish. If you are ingame for a while all events show as active. Latest carbon and plugin.
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