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Everything posted by ByMoyer
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Yes, the problem still persists and I do have the Rust Edit DLL installed. I'm going to try your update file and see how that works.
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I will have to look. I gave up on this as you did not seem helpful and I got discouraged. I have spent I'm early $800 here on codefling on plugins and custom maps. You made me want to switch to lone.design to see if their service was better. All I know is I had the updated plugin files, and set them up as described and could only get one type of car, or 40 of the same car, but not random modules or mixed configurations as said you could do when I purchased this plugin. That would be false advertising
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I have a constant messge Waiting for RCON to come up Any ideas how to fix this. Its only when I run a custom map. If I do a procedural map its fine. I appreciate any help as I have tried nearly everything and do not know where to turn or what to do at this point.
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there is no other option in the config, I did as you said to do, and it spawns 3 module cars, using debug it shows that. idk what to say, just ridiculous that you're arguing with me instead of trying to fix this. kind of odd really, and annoying. I paid for this plugin, and I only asked why its spawning 3 module cars only. I have physically seen the cars, and the debug shows where they are and how many there are. the plugin states to set 0 for random and clear options, so I did. I don't see anywhere in the code for any other module cars.
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Ive done that and it didnt work. i will try again since you closed the ticket.
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Thank you, i appreciate it.
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it only spawns 3 module cars. how do I make it spawn random cars
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Hello again, Any luck with the plugin? It still does not load with the server and throws an error. I can reload it and it maybe works, I'm not quite sure. What does this plugin do or what is it for?
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The plugin you want to integrate should have a method (for example: “API_OpenPlugin”) that returns a CuiElementContainer for BasePlayer: private CuiElementContainer API_OpenPlugin(BasePlayer player) what does this mean, is there a code or is this the code?
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okay thank you, ill look into it. Have a great day.
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I mean instead of the user typing /info I would like to type /menu . Not a big deal if its not possible but I just feel menu sounds better. Also I am now stuck in a loop, the other developer of the two plugins said contact panel support to make it fit, yet you say to have the developer make it fit. So my question before I have to save up to pay a developer outside the circle to make it fit; is this... I see in admin mode I can add a category. Under the category I can then make a new page with a permission, command, and choose plugin/ui as well as a plugin hook.... For the sake of it, how do I use this to call a plugin GUI. How do I use this interface that you setup. I have tried for the online players to list the plugin name, list the command to pull it up, used API_openplugin for the hook, not sure what I'm doing wrong or what I need to do to make it work.
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Hello again, So I talked to Mevent about the Server panel plugin, and was told to contact each plugin developer to see about integration. How can I make Xperience GUI show up as a page on the panel. is there a webhook or command to call it up that I can use?
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Hello again, So I talked to Mevent about the Server panel plugin, and was told to contact each plugin developer to see about integration. How can I make online players GUI show up as a page on the panel. is there a webhook or command to call it up that I can use?
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so what i did was used v2, I think I was mixing the style with template. Thanks for the help, Your the best.
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I believe i have tried this but I will again. My shop, rewards, and everything I have reset, uninstalled and tried everything at this point. Maybe I missed something. Ill give it a go. thanks.
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So there is not a code or something I can do to make a plugin show up, like the shop, daily rewards and kits do? https://codefling.com/plugins/xperience https://codefling.com/plugins/online-players Those are the two plugins I would like to display in the server panel. They are by nature small and not full screen apps. I just do not know what is needed, is there a webhook, something I call, I cant seem to get it to display out on the panel. Also is there a way to make the camand to call the panel menu instead of info? Thanks again, I really appreciate it.
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Some reason the shop is oversized. the cart is off the right and the categories overlap the menu on the left. It was fine and all the sudden it is oversized. i can not fix it no mater what I remove or reinstall. please help. Im overly stressed at this point.
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it came with badlands map. i opened the cs file in notepad and it says 1.0.5 so I believe that's the version. i don't see anywhere to get a newer version or any version to be honest.
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also i get this error Couldn't create a Convex Mesh from source mesh with different sources. Is this related to the map error or something else causing this.
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NpcMovingControl - Failed to compile: 'HumanNPC' does not contain a definition for 'LootSpawnSlots' and no accessible extension method 'LootSpawnSlots' accepting a first argument of type 'HumanNPC' could be found (are you missing a using directive or an assembly reference?) | Line: 405, Pos: 54
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What is the difference between this one and https://codefling.com/file/5289-ferry-terminal-event1/?tab=details that one. My Rust Admin says mine is outdated which is this one version 1.0.4 when the other says version 1.2.0 . Are they different events at the same place? Thanks fo your time.
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Hello, I have had this error for some time. I noticed that NpcMovingContro.cs by Adem does not load, and every time I reboot the server I must command it to start with oxide.load NpcMovingControl . It gives me an error when I load it, but seems to load it. i wonder if there is a newer version somewhere of this plugin? On another not I get this error Failed to create agent because it is not close enough to the NavMesh, or things related to NavMesh. is this map related. Finally on the bottom island and in some other areas I have noticed floating land masses where you can simply climb into the map or under the mountains so to speak. Please advise. Thanks for your time, -Don