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DasDa

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Everything posted by DasDa

  1. DasDa

    NO heli targeting

    Changed Status from Pending to Fixed Changed Fixed In to 2.2.0
  2. Changed Status from Pending to Fixed Changed Fixed In to 2.2.0
  3. Thanks for reporting this, I've fixed it in the newest update I would suggest to update since BaseEntity.Flags.Reserved5 appears to be the wrong flag? AutoTurret.Flag_Peacekeeper (or BaseEntity.Flags.Reserved1) is the correct one, instead of Reserved5 which is AutoTurret.Flag_ShowAlphaCover
  4. DasDa

    NO heli targeting

    Working on it right now, I'll update it soon
  5. DasDa

    Scientist Sentries

    It should be shooting at patrol helicopters but it appears to be broken. I'll look into at and fix the plugin whenever I can, but it might take me a little longer.
  6. DasDa

    Scientist Sentries

    Open the console with f1, then you can type in scientistsentry.get to get one. You can also do for example scientistsentry.get name 20 to give someone 20 sentries
  7. DasDa

    Sentry Power

    Can you try uploading a short video and send me your config file? I tried reproducing this again but everything works as it should for me.
  8. DasDa

    Sentry Power

    I can't reproduce this issue, can you tell me what exactly you are doing?
  9. DasDa

    Sentry Power

    Should be fixed now. Thanks for the report, I appreciate it.
  10. DasDa

    Sentry Power

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.4
  11. DasDa

    Sentry Power

    I'll look into it ASAP. Could you show me your settings so I can try reproducing it faster?
  12. DasDa

    Scientist Sentries

    I'll work on trying to find a fix, but it might not be possible.
  13. Version 2.2.0

    69 downloads

    The Scientist Sentries plugin allows players to place their own Outpost Turrets on their bases. These turrets function the same way vanilla outpot turrets work, but can be owned by players. Commands scientistsentry.get <name/steam id> <amount> *both parameters are optional Known Issues Set ID/Authorize Friends kicks the player This option in the wheel menu won't work and may crash players due to a FacePunch bug. It isn't possible to implement a workaround that works smoothly Configuration { "Instant sentry switch (Sentries toggle instantly when switch toggled)": false, "Power required to switch": 0, "Force switch to be on when required power is given": false, "Where the switch to toggle the sentry is located (View website for options)": "front", "How far the switch is from the center of the sentry in meters": 0.8, "Sentry Item Name": "Scientist Sentry", "Sentry Skin ID": 3306396656, "Sentries need Ammo": true, "Sentry Ammo Slots": 6, "Sentry Range": 100.0, "Sentry Aim Cone": 2.0, "Delay between shots (seconds)": 0.115, "Sentry Health": 1500, "Only Target NPCs / Don't target players": false, "Sentries can take damage": true, "Sentry drops when floor missing": true, "Sam": { "Sentries can act like sam sites": false, "Requires ammo to shoot": true, "Vehicle Scan Radius (Vanilla = 150)": 150, "Missile Scan Radius (MLRS) (Vanilla = 225)": 225, "Burst Fire Count (Vanilla = 6)": 6, "Target helicopters that authed people are flying": false, "Target helicopters without a driver/passenger": false, "Target patrol helicopter": false }, "Warn player if has no ammo when turning on": false, "Warn player if ammo is low when turning on": false, "Base Damage": 15, "Default Ammo Type (Requires Sentries need Ammo to be false)": "ammo.rifle", "Ammunition": [ { "Short Name": "ammo.rifle", "Allowed": true, "Extra Damage": 0, "Create Fire": false, "Create Explosion": false, "Is Sam Ammo (Automatically disables ammo type if sam mode is off)": false } ] } Switch Placement Options front / leg1: In front of the sentry / front leg back: Behind the sentry leg2: On the second leg / right back leg leg3: On the third leg / left back leg north, south, east, west: Fixed compass directions northeast, northwest, southeast, southwest: Fixed diagonal directions sentrytvideo.mp4
    $11.99
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