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dankje

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Everything posted by dankje

  1. Hey, thanks a lot for the quick reply, really appreciate it I understand the plugin spawns NPCs directly from default prefabs, and I don’t doubt that this works fine on most servers. What’s confusing us is that we’ve seen this same plugin running on other servers with normal (non-heavy) human scientists, and after reading through the support forum we couldn’t find anyone else reporting this issue. That strongly suggests this is something on our end, not a general plugin problem. To help us pinpoint it: could you tell us the exact prefab path(s) Cargo Crash uses to spawn its NPCs? We’re running Carbon, and it looks like whatever prefab is being resolved on our server ends up spawning heavy scientists only. If we know the exact prefab string you’re using, we can verify whether Carbon is resolving it differently or if there’s a fallback happening. Thanks again for the help.
  2. Hi, I’m using your Cargo Crash plugin on a Rust server running Carbon (not Oxide/uMod). Issue The Cargo Crash event only spawns Heavy Scientists. We want lighter/normal scientists, but they never spawn. Important context We have NPC-related plugins installed, including: NPC Spawn (installed and active) BetterNPC (installed) (Other event plugins exist, but these are the NPC ones.) So I need to confirm: Does Cargo Crash spawn NPCs itself using vanilla prefabs, or does it delegate to NPC Spawn / BetterNPC? If it delegates, which integration does it use (NPC Spawn vs BetterNPC), and what config keys / profile names are expected? Is there a known behavior on Carbon where “normal scientist” spawns fail and Cargo Crash (or NPC Spawn) falls back to heavy scientist? Goal Make Cargo Crash spawn lighter human NPCs instead of heavies, for balance. If you tell me exactly which system Cargo Crash uses to spawn (vanilla prefab vs NPC Spawn vs BetterNPC) and the expected NPC identifiers, I can test immediately and share logs/config. Thanks.
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