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Everything posted by Youknowmarcus
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yes betterloot
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okay when players break the boxes not loot comes out of them only points
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are the presents under the trees just decoration ? is there a way to incorporate small loots in those ? thanks love the plugin and server loves it as well
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Failed to initialize plugin 'XDQuest v8.0.3' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/XDQuest/PlayerInfo.json" is denied.)
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custom map
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Crate is spawning under neath map in the middle when airfield event comes up
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Calling hook OnPlayerViolation resulted in a conflict between the following plugins: AdminToggle - False (Boolean), Vanish (True (Boolean))
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DailyRewards.json
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wipe on new map save in enabled however it did not wipe ? this has happened 2 wipes in a row
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good morning got this after updating to the new version this morning as well Error in DecayTick caused by assets/prefabs/misc/halloween/scarecrow/scarecrow.deployed.prefab [0] (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in :0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in :0 at BaseEntity.GetBuildingPrivilege () [0x00000] in :0 at DecayEntity.GetBuildingPrivilege () [0x00011] in :0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in :0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DecayEntity.DecayTick_Patch1(DecayEntity) Error in DecayTick caused by assets/prefabs/misc/halloween/scarecrow/scarecrow.deployed.prefab [0] (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in :0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in :0 at BaseEntity.GetBuildingPrivilege () [0x00000] in :0 at DecayEntity.GetBuildingPrivilege () [0x00011] in :0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in :0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DecayEntity.DecayTick_Patch1(DecayEntity) Server Exception: Building Manager Server Exception: Building Manager NullReferenceException NullReferenceException
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rcon is now endlessly showing NullReferenceException NullReferenceException Server Exception: Building Manager Server Exception: Building Manager NullReferenceException NullReferenceException Server Exception: Building Manager Server Exception: Building Manager
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Halloween was compiled successfully in 1262ms Unloaded plugin Halloween v1.2.1 by The_Kiiiing Fallback handler could not load library D:/TCAFiles/Users/marcusr1/5700384/RustDedicated_Data/MonoBleedingEdge/data-000001DEE68D9DE0.dll Trying to load assembly: jh0pwfqg.ubg.XmlSerializers Trying to load assembly: jh0pwfqg.ubg.XmlSerializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null Trying to load assembly: jh0pwfqg.ubg.XmlSerializers Loaded plugin Halloween v1.2.1 by The_Kiiiing [Halloween] Finding spawn points 0% (0 / 189225) [Halloween] done [Better Chat] [Team] [Assassin] [Architect] 123: 2modded [Halloween] Initialized 1218 junk piles in 20.82 seconds with 18446744073709551560 total entities Server Exception: Building Manager NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.DecayTick () [0x0003b] in <eb8c31862f774cd59237627c2e18e4ff>:0 at ServerBuildingManager.Cycle () [0x00157] in <eb8c31862f774cd59237627c2e18e4ff>:0 at ServerMgr.Update () [0x0014b] in <eb8c31862f774cd59237627c2e18e4ff>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
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Server Exception: Building Manager NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.DecayTick () [0x0003b] in <eb8c31862f774cd59237627c2e18e4ff>:0 at ServerBuildingManager.Cycle () [0x00157] in <eb8c31862f774cd59237627c2e18e4ff>:0 at ServerMgr.Update () [0x0014b] in <eb8c31862f774cd59237627c2e18e4ff>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
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Following on this request
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when u load plugin initially brand new /skd doesnt work unless you toggle /hkd off then /hkd on again then after /skd will work
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Error while compiling TeamFix: 'BasePlayer' does not contain a definition for 'ClientRPCPlayerAndSpectators' and no accessible extension method 'ClientRPCPlayerAndSpectators' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 211, Pos: 28
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i delted the config prior to installing the new update and no erros i oxide log will try again
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just updated to this version back and when i do /skd it does not switch the kdr ui kdr.mp4
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The code he posted above was the code that it gave me
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Stop" can only be called on an active agent that has been placed on a NavMesh.
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Following up with this request
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previous ui that was next to health is no longer showing, it is only reflecting the first one and a green one under neath hot bar when switching, would like to switch it back also with this new update does the player have the control on what the UI looks like or do the admin servers? would like it to be the same for everyone much thanks!
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i just purchased this changed count NPC to false and this came up, also is it possible to add more then top 10 so all players can see there stats ?
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Failed to call hook 'StatsMainCommand' on plugin 'SimpleStatsUI v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimpleStatsUI.NewStatsDesign1 (BasePlayer player, Oxide.Plugins.SimpleStatsUI+Stats from) [0x0004f] in :0 at Oxide.Plugins.SimpleStatsUI.StatsMainCommand (BasePlayer player, System.String cmd, System.String[] args) [0x00012] in :0 at Oxide.Plugins.SimpleStatsUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00694] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'StatsMainCommand' on plugin 'SimpleStatsUI v1.0.4' (NullReferenceException: Object reference not set to an instance of an object)