Awesome and yes I may have add extra npcs for the event what is the default limit ?m , i do not use better npc
here is my json
{
"Minimum time between events [sec.]": 6500.0,
"Maximum time between events [sec.]": 8000.0,
"Is active the timer on to start the event? [true/false]": true,
"Duration of the event [sec.]": 3600,
"Time before the starting of the event after receiving a chat message [sec.]": 300.0,
"Notification time until the end of the event [sec.]": 300,
"Crates settings in Cargo Container": [
{
"Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 3,
"Maximum numbers of prefabs": 5,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 125,
"Maximum": 125,
"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
{
"Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 2,
"Maximum numbers of prefabs": 4,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 125,
"Maximum": 125,
"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
{
"Prefab": "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 5,
"Maximum": 125,
"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
{
"Prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 5,
"Maximum": 125,
"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
}
],
"Crates settings on Cargo Ship": [
{
"Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 4,
"Maximum numbers of prefabs": 5,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 125,
"Maximum": 125,
"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
{
"Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 2,
"Maximum numbers of prefabs": 4,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 50,
"Maximum": 50,
"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
{
"Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 2,
"Maximum numbers of prefabs": 4,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 50,
"Maximum": 50,
"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
}
],
"Locked crates settings in Cargo Container": {
"Time to unlock the Crates [sec.]": 330.0,
"Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
"Calling a patrol helicopter when the unlock begins?": true,
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 2,
"Maximum numbers of prefabs": 4,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 100,
"Maximum": 100,
"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
"Locked crates settings on Cargo Ship": {
"Time to unlock the Crates [sec.]": 330.0,
"Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
"Calling a patrol helicopter when the unlock begins?": false,
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 2,
"Maximum numbers of prefabs": 4,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 100,
"Maximum": 100,
"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
"NPCs settings in Small Harbor": [
{
"Minimum": 8,
"Maximum": 8,
"List of locations": [
"(-19.329, 28.419, 87.115)",
"(-43.801, 28.372, 3.077)",
"(63.992, 28.372, -12.193)",
"(100.617, 28.419, 115.251)"
],
"NPCs setting": {
"Name": "Soldier",
"Health": 250.0,
"Roam Range": 0.0,
"Chase Range": 0.0,
"Attack Range Multiplier": 5.0,
"Sense Range": 100.0,
"Target Memory Duration [sec.]": 10.0,
"Scale damage": 2.0,
"Aim Cone Scale": 0.0,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Vision Cone": 135.0,
"Speed": 0.0,
"Disable radio effects? [true/false]": false,
"Is this a stationary NPC? [true/false]": true,
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
"Wear items": [
{
"ShortName": "hoodie",
"SkinID (0 - default)": 2563940111
},
{
"ShortName": "pants",
"SkinID (0 - default)": 2563935722
},
{
"ShortName": "shoes.boots",
"SkinID (0 - default)": 2575506021
},
{
"ShortName": "roadsign.jacket",
"SkinID (0 - default)": 2570233552
},
{
"ShortName": "burlap.gloves",
"SkinID (0 - default)": 2582714399
},
{
"ShortName": "coffeecan.helmet",
"SkinID (0 - default)": 2570227850
},
{
"ShortName": "roadsign.kilt",
"SkinID (0 - default)": 2570237224
}
],
"Belt items": [
{
"ShortName": "rifle.ak",
"Amount": 1,
"SkinID (0 - default)": 0,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.small.scope"
],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 5,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
},
{
"ShortName": "grenade.f1",
"Amount": 2,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Kit (it is recommended to use the previous 2 settings to improve performance)": ""
},
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": false,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": false,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 8,
"Maximum": 33,
"Chance [0.0-100.0]": 36.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
{
"Minimum": 3,
"Maximum": 4,
"List of locations": [
"(53.501, 28.372, 36.665)"
],
"NPCs setting": {
"Name": "Sniper",
"Health": 250.0,
"Roam Range": 0.0,
"Chase Range": 0.0,
"Attack Range Multiplier": 1.0,
"Sense Range": 150.0,
"Target Memory Duration [sec.]": 30.0,
"Scale damage": 0.5,
"Aim Cone Scale": 1.0,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Vision Cone": 135.0,
"Speed": 0.0,
"Disable radio effects? [true/false]": false,
"Is this a stationary NPC? [true/false]": true,
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
"Wear items": [
{
"ShortName": "hat.boonie",
"SkinID (0 - default)": 1275532550
},
{
"ShortName": "mask.bandana",
"SkinID (0 - default)": 1623665052
},
{
"ShortName": "burlap.gloves",
"SkinID (0 - default)": 1113475533
},
{
"ShortName": "hoodie",
"SkinID (0 - default)": 1275521888
},
{
"ShortName": "pants",
"SkinID (0 - default)": 1277403128
},
{
"ShortName": "shoes.boots",
"SkinID (0 - default)": 0
}
],
"Belt items": [
{
"ShortName": "rifle.l96",
"Amount": 1,
"SkinID (0 - default)": 897867582,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.8x.scope"
],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 5,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Kit (it is recommended to use the previous 2 settings to improve performance)": ""
},
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": false,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": false,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 15,
"Maximum": 60,
"Chance [0.0-100.0]": 36.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
{
"Minimum": 8,
"Maximum": 8,
"List of locations": [
"(29.882, 4.325, 32.478)",
"(49.629, 4.325, 27.236)",
"(-30.202, 4.25, 102.732)",
"(85.564, 4.138, 110.003)",
"(-52.878, 4.25, 19.443)",
"(72.046, 4.25, 20.064)",
"(20.473, 4.25, 107.782)",
"(-3.444, 1.25, 87.991)"
],
"NPCs setting": {
"Name": "Porter",
"Health": 250.0,
"Roam Range": 10.0,
"Chase Range": 30.0,
"Attack Range Multiplier": 2.5,
"Sense Range": 70.0,
"Target Memory Duration [sec.]": 120.0,
"Scale damage": 1.7,
"Aim Cone Scale": 0.6,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Vision Cone": 135.0,
"Speed": 7.5,
"Disable radio effects? [true/false]": true,
"Is this a stationary NPC? [true/false]": false,
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
"Wear items": [
{
"ShortName": "hoodie",
"SkinID (0 - default)": 1819497052
},
{
"ShortName": "shoes.boots",
"SkinID (0 - default)": 0
},
{
"ShortName": "hat.beenie",
"SkinID (0 - default)": 0
},
{
"ShortName": "movembermoustache",
"SkinID (0 - default)": 0
},
{
"ShortName": "burlap.gloves",
"SkinID (0 - default)": 0
},
{
"ShortName": "pants",
"SkinID (0 - default)": 1819498178
}
],
"Belt items": [
{
"ShortName": "rifle.ak",
"Amount": 1,
"SkinID (0 - default)": 0,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.holosight"
],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 5,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
},
{
"ShortName": "grenade.f1",
"Amount": 2,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Kit (it is recommended to use the previous 2 settings to improve performance)": ""
},
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": false,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": false,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 15,
"Maximum": 60,
"Chance [0.0-100.0]": 36.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
}
],
"NPCs settings in Large Harbor": [
{
"Minimum": 9,
"Maximum": 10,
"List of locations": [
"(118.098, 28.122, -99.779)",
"(122.412, 28.122, 42.108)",
"(47.479, 28.122, 31.648)",
"(33.447, 28.122, -104.953)"
],
"NPCs setting": {
"Name": "Soldier",
"Health": 250.0,
"Roam Range": 0.0,
"Chase Range": 0.0,
"Attack Range Multiplier": 5.0,
"Sense Range": 100.0,
"Target Memory Duration [sec.]": 10.0,
"Scale damage": 1.5,
"Aim Cone Scale": 0.0,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Vision Cone": 135.0,
"Speed": 0.0,
"Disable radio effects? [true/false]": false,
"Is this a stationary NPC? [true/false]": true,
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
"Wear items": [
{
"ShortName": "hoodie",
"SkinID (0 - default)": 2563940111
},
{
"ShortName": "pants",
"SkinID (0 - default)": 2563935722
},
{
"ShortName": "shoes.boots",
"SkinID (0 - default)": 2575506021
},
{
"ShortName": "roadsign.jacket",
"SkinID (0 - default)": 2570233552
},
{
"ShortName": "burlap.gloves",
"SkinID (0 - default)": 2582714399
},
{
"ShortName": "coffeecan.helmet",
"SkinID (0 - default)": 2570227850
},
{
"ShortName": "roadsign.kilt",
"SkinID (0 - default)": 2570237224
}
],
"Belt items": [
{
"ShortName": "rifle.ak",
"Amount": 1,
"SkinID (0 - default)": 0,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.small.scope"
],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 5,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
},
{
"ShortName": "grenade.f1",
"Amount": 2,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Kit (it is recommended to use the previous 2 settings to improve performance)": ""
},
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": false,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": false,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 15,
"Maximum": 60,
"Chance [0.0-100.0]": 36.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
{
"Minimum": 3,
"Maximum": 4,
"List of locations": [
"(46.434, 28.122, -30.754)"
],
"NPCs setting": {
"Name": "Sniper",
"Health": 250.0,
"Roam Range": 0.0,
"Chase Range": 0.0,
"Attack Range Multiplier": 1.0,
"Sense Range": 150.0,
"Target Memory Duration [sec.]": 30.0,
"Scale damage": 0.5,
"Aim Cone Scale": 1.0,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Vision Cone": 135.0,
"Speed": 0.0,
"Disable radio effects? [true/false]": false,
"Is this a stationary NPC? [true/false]": true,
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
"Wear items": [
{
"ShortName": "hat.boonie",
"SkinID (0 - default)": 1275532550
},
{
"ShortName": "mask.bandana",
"SkinID (0 - default)": 1623665052
},
{
"ShortName": "burlap.gloves",
"SkinID (0 - default)": 1113475533
},
{
"ShortName": "hoodie",
"SkinID (0 - default)": 1275521888
},
{
"ShortName": "pants",
"SkinID (0 - default)": 1277403128
},
{
"ShortName": "shoes.boots",
"SkinID (0 - default)": 0
}
],
"Belt items": [
{
"ShortName": "rifle.l96",
"Amount": 1,
"SkinID (0 - default)": 897867582,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.8x.scope"
],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 5,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Kit (it is recommended to use the previous 2 settings to improve performance)": ""
},
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": false,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": false,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 15,
"Maximum": 60,
"Chance [0.0-100.0]": 36.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
{
"Minimum": 8,
"Maximum": 10,
"List of locations": [
"(105.21, 3.889, 25.266)",
"(101.475, 3.933, -71.055)",
"(91.687, 4, -40.688)",
"(107.994, 3.872, -2.054)",
"(105.175, 3.888, -23.856)",
"(13.714, 4, -5.558)",
"(37.923, 4, 68.334)",
"(32.177, 4, -73.32)"
],
"NPCs setting": {
"Name": "Porter",
"Health": 250.0,
"Roam Range": 10.0,
"Chase Range": 30.0,
"Attack Range Multiplier": 2.5,
"Sense Range": 70.0,
"Target Memory Duration [sec.]": 120.0,
"Scale damage": 1.7,
"Aim Cone Scale": 0.6,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Vision Cone": 135.0,
"Speed": 7.5,
"Disable radio effects? [true/false]": true,
"Is this a stationary NPC? [true/false]": false,
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
"Wear items": [
{
"ShortName": "hoodie",
"SkinID (0 - default)": 1819497052
},
{
"ShortName": "shoes.boots",
"SkinID (0 - default)": 0
},
{
"ShortName": "hat.beenie",
"SkinID (0 - default)": 0
},
{
"ShortName": "movembermoustache",
"SkinID (0 - default)": 0
},
{
"ShortName": "burlap.gloves",
"SkinID (0 - default)": 0
},
{
"ShortName": "pants",
"SkinID (0 - default)": 1819498178
}
],
"Belt items": [
{
"ShortName": "rifle.ak",
"Amount": 1,
"SkinID (0 - default)": 0,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.holosight"
],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 5,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
},
{
"ShortName": "grenade.f1",
"Amount": 2,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Kit (it is recommended to use the previous 2 settings to improve performance)": ""
},
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": false,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": false,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 15,
"Maximum": 60,
"Chance [0.0-100.0]": 36.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
}
],
"Mobile NPCs settings on Cargo Ship": {
"Name": "Scientist",
"Health": 300.0,
"Roam Range": 30.0,
"Chase Range": 60.0,
"Attack Range Multiplier": 1.0,
"Sense Range": 50.0,
"Target Memory Duration [sec.]": 30.0,
"Scale damage": 1.15,
"Aim Cone Scale": 1.3,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Vision Cone": 135.0,
"Speed": 7.5,
"Disable radio effects? [true/false]": false,
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
"Wear items": [
{
"ShortName": "hat.cap",
"SkinID (0 - default)": 2891590451
},
{
"ShortName": "hoodie",
"SkinID (0 - default)": 2882740093
},
{
"ShortName": "pants",
"SkinID (0 - default)": 2882737241
},
{
"ShortName": "shoes.boots",
"SkinID (0 - default)": 826587881
},
{
"ShortName": "sunglasses",
"SkinID (0 - default)": 0
}
],
"Belt items": [
{
"ShortName": "rifle.ak",
"Amount": 1,
"SkinID (0 - default)": 0,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.holosight"
],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 5,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
},
{
"ShortName": "grenade.f1",
"Amount": 2,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Kit (it is recommended to use the previous 2 settings to improve performance)": "",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": false,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": false,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 15,
"Maximum": 60,
"Chance [0.0-100.0]": 36.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
"Stationary NPCs settings inside Cargo Ship": {
"Name": "Scientist",
"Health": 300.0,
"Roam Range": 10.0,
"Chase Range": 100.0,
"Attack Range Multiplier": 1.0,
"Sense Range": 50.0,
"Target Memory Duration [sec.]": 30.0,
"Scale damage": 1.15,
"Aim Cone Scale": 1.3,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Vision Cone": 135.0,
"Speed": 7.5,
"Disable radio effects? [true/false]": false,
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
"Wear items": [
{
"ShortName": "hat.cap",
"SkinID (0 - default)": 0
},
{
"ShortName": "hoodie",
"SkinID (0 - default)": 2408787588
},
{
"ShortName": "pants",
"SkinID (0 - default)": 2408786118
},
{
"ShortName": "shoes.boots",
"SkinID (0 - default)": 826587881
},
{
"ShortName": "sunglasses",
"SkinID (0 - default)": 0
}
],
"Belt items": [
{
"ShortName": "rifle.ak",
"Amount": 1,
"SkinID (0 - default)": 0,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.holosight"
],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 5,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Kit (it is recommended to use the previous 2 settings to improve performance)": "",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": false,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": false,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 15,
"Maximum": 60,
"Chance [0.0-100.0]": 36.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
"Stationary NPCs settings outside Cargo Ship": {
"Name": "Scientist",
"Health": 250.0,
"Roam Range": 10.0,
"Chase Range": 100.0,
"Attack Range Multiplier": 1.0,
"Sense Range": 50.0,
"Target Memory Duration [sec.]": 30.0,
"Scale damage": 1.15,
"Aim Cone Scale": 1.3,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Vision Cone": 135.0,
"Speed": 7.5,
"Disable radio effects? [true/false]": false,
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
"Wear items": [
{
"ShortName": "hazmatsuit_scientist",
"SkinID (0 - default)": 0
}
],
"Belt items": [
{
"ShortName": "rifle.ak",
"Amount": 1,
"SkinID (0 - default)": 0,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.holosight"
],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 5,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
},
{
"ShortName": "grenade.f1",
"Amount": 2,
"SkinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Kit (it is recommended to use the previous 2 settings to improve performance)": "",
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 1,
"Maximum numbers of prefabs": 1,
"Use minimum and maximum values? [true/false]": false,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": false,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 15,
"Maximum": 60,
"Chance [0.0-100.0]": 36.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
"Marker configuration on the map": {
"Use map marker? [true/false]": true,
"Type (0 - simple, 1 - advanced)": 1,
"Background radius (if the marker type is 0)": 0.37967,
"Background transparency": 0.35,
"Color": {
"r": 0.81,
"g": 0.25,
"b": 0.15
},
"Text": "HarborEvent"
},
"Main marker settings for key event points shown on players screen": {
"Enabled? [true/false]": true,
"Text": "◈",
"Size": 45,
"Color": "#CCFF00"
},
"Additional marker settings for key event points shown on players screen": {
"Enabled? [true/false]": true,
"Text": "◆",
"Size": 25,
"Color": "#FFC700"
},
"GUI setting": {
"Do you use the countdown GUI? [true/false]": true,
"OffsetMin Y": "-56"
},
"Chat setting": {
"Do you use the chat? [true/false]": true,
"Prefix of chat messages": "[HarborEvent]"
},
"Facepunch Game Tips setting": {
"Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false,
"Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
},
"GUI Announcements setting": {
"Do you use the GUI Announcements? [true/false]": false,
"Banner color": "Orange",
"Text color": "White",
"Adjust Vertical Position": 0.03
},
"Notify setting": {
"Do you use the Notify? [true/false]": false,
"Type": 0
},
"The distance from the event to the player for global alerts (0 - no limit)": 0.0,
"Discord setting (only for users DiscordMessages plugin)": {
"Do you use the Discord? [true/false]": false,
"Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
"Embed Color (DECIMAL)": 13516583,
"Keys of required messages": [
"PreStart",
"Start",
"PreFinish",
"Finish",
"KillBradley",
"OpenDoor"
]
},
"Radius of the event zone": 200.0,
"Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
"PVE Mode Setting (only for users PveMode plugin)": {
"Use the PVE mode of the plugin? [true/false]": false,
"The amount of damage that the player has to do to become the Event Owner": 500.0,
"Damage Multipliers for calculate to become the Event Owner": {
"Npc": 1.0,
"Bradley": 2.0,
"Helicopter": 2.0
},
"Can the non-owner of the event loot the crates? [true/false]": true,
"Can the non-owner of the event hack locked crates? [true/false]": true,
"Can the non-owner of the event loot NPC corpses? [true/false]": true,
"Can the non-owner of the event deal damage to the NPC? [true/false]": true,
"Can the non-owner of the event do damage to Bradley? [true/false]": true,
"Can the non-owner of the event do damage to Patrol Helicopter? [true/false]": true,
"Can an Npc attack a non-owner of the event? [true/false]": true,
"Can Bradley attack a non-owner of the event? [true/false]": true,
"Can Patrol Helicopter attack a non-owner of the event? [true/false]": true,
"Allow the non-owner of the event to enter the event zone? [true/false]": true,
"Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
"The time that the Event Owner may not be inside the event zone [sec.]": 0,
"The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
"Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
"The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
"Darkening the dome (0 - disables the dome)": 0
},
"Interrupt the teleport in harbor? (only for users NTeleportation plugin) [true/false]": true,
"Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true,
"Economy setting (total values will be added up and rewarded at the end of the event)": {
"Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
"Server Rewards"
],
"The minimum value that a player must collect to get points for the economy": 2.0,
"Looting of crates": {
"crate_elite": 0.4,
"crate_normal": 0.2,
"crate_normal_2": 0.1,
"dm c4": 0.4,
"dm ammo": 0.3
},
"Destruction of Bradley": 0.8,
"Killing an NPC": 0.3,
"Hacking a locked crate": 0.5,
"Pressing the button": 0.4,
"List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
},
"List of commands banned in the event zone": [
"/remove",
"remove.toggle"
],
"Bradley setting": {
"Can Bradley appear? [true/false]": true,
"Health": 1500.0,
"The viewing distance": 100.0,
"Radius of search": 100.0,
"Scale damage": 1.0,
"The multiplier of Machine-gun aim cone": 1.1,
"The multiplier of Machine-gun fire rate": 1.0,
"Amount of Machine-gun burst shots": 10,
"Time that Bradley holds in memory the position of its last target [sec.]": 20.0,
"The time between shots of the main gun [sec.]": 10.0,
"The time between shots of the main gun in a fire rate [sec.]": 0.25,
"Numbers of Crates": 4,
"Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
"Loot table from prefabs (if the loot table type is 4 or 5)": {
"Minimum numbers of prefabs": 3,
"Maximum numbers of prefabs": 5,
"Use minimum and maximum values? [true/false]": true,
"List of prefabs": [
{
"Chance [0.0-100.0]": 100.0,
"The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab"
}
]
},
"Own loot table (if the loot table type is 1 or 5)": {
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"Use minimum and maximum values? [true/false]": true,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 75,
"Maximum": 75,
"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": ""
}
]
}
},
"Helicopter setting": {
"Health": 15000.0,
"Health Main Rotor": 750.0,
"Health Tail Rotor": 375.0,
"Numbers of Crates": 6,
"Time between firing rockets": 0.2,
"Time between turret shots": 0.125,
"Time between turret bursts": 3.0,
"Duration of the burst turret": 3.0,
"Turret firing radius": 300.0,
"Should a helicopter spawn in the corner of the map? [true/false]": true
},
"The CCTV camera": "Harbor",
"Can an event appear in a Small Harbor? [true/false]": true,
"Can an event appear in a Large Harbor? [true/false]": true,
"Configuration version": {
"Major": 2,
"Minor": 3,
"Patch": 1
}
}