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Everything posted by Youknowmarcus
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Halloween was compiled successfully in 1262ms Unloaded plugin Halloween v1.2.1 by The_Kiiiing Fallback handler could not load library D:/TCAFiles/Users/marcusr1/5700384/RustDedicated_Data/MonoBleedingEdge/data-000001DEE68D9DE0.dll Trying to load assembly: jh0pwfqg.ubg.XmlSerializers Trying to load assembly: jh0pwfqg.ubg.XmlSerializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null Trying to load assembly: jh0pwfqg.ubg.XmlSerializers Loaded plugin Halloween v1.2.1 by The_Kiiiing [Halloween] Finding spawn points 0% (0 / 189225) [Halloween] done [Better Chat] [Team] [Assassin] [Architect] 123: 2modded [Halloween] Initialized 1218 junk piles in 20.82 seconds with 18446744073709551560 total entities Server Exception: Building Manager NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.DecayTick () [0x0003b] in <eb8c31862f774cd59237627c2e18e4ff>:0 at ServerBuildingManager.Cycle () [0x00157] in <eb8c31862f774cd59237627c2e18e4ff>:0 at ServerMgr.Update () [0x0014b] in <eb8c31862f774cd59237627c2e18e4ff>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
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Server Exception: Building Manager NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.DecayTick () [0x0003b] in <eb8c31862f774cd59237627c2e18e4ff>:0 at ServerBuildingManager.Cycle () [0x00157] in <eb8c31862f774cd59237627c2e18e4ff>:0 at ServerMgr.Update () [0x0014b] in <eb8c31862f774cd59237627c2e18e4ff>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
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Following on this request
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when u load plugin initially brand new /skd doesnt work unless you toggle /hkd off then /hkd on again then after /skd will work
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Error while compiling TeamFix: 'BasePlayer' does not contain a definition for 'ClientRPCPlayerAndSpectators' and no accessible extension method 'ClientRPCPlayerAndSpectators' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 211, Pos: 28
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i delted the config prior to installing the new update and no erros i oxide log will try again
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just updated to this version back and when i do /skd it does not switch the kdr ui kdr.mp4
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The code he posted above was the code that it gave me
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Stop" can only be called on an active agent that has been placed on a NavMesh.
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Following up with this request
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previous ui that was next to health is no longer showing, it is only reflecting the first one and a green one under neath hot bar when switching, would like to switch it back also with this new update does the player have the control on what the UI looks like or do the admin servers? would like it to be the same for everyone much thanks!
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i just purchased this changed count NPC to false and this came up, also is it possible to add more then top 10 so all players can see there stats ?
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Failed to call hook 'StatsMainCommand' on plugin 'SimpleStatsUI v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimpleStatsUI.NewStatsDesign1 (BasePlayer player, Oxide.Plugins.SimpleStatsUI+Stats from) [0x0004f] in :0 at Oxide.Plugins.SimpleStatsUI.StatsMainCommand (BasePlayer player, System.String cmd, System.String[] args) [0x00012] in :0 at Oxide.Plugins.SimpleStatsUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00694] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'StatsMainCommand' on plugin 'SimpleStatsUI v1.0.4' (NullReferenceException: Object reference not set to an instance of an object)
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got this code when installing new plugin and restarting server
Youknowmarcus posted A Support Request in Support
at Oxide.Plugins.RaidProtection+<>c__DisplayClass132_0.<OnEntitySpawned>b__0 () [0x0008c] in <24c34524c50b417781099952ff3dded4>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BaseEntity entity) [0x0001d] in <24c34524c50b417781099952ff3dded4>:0 at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BaseEntity priv, Oxide.Plugins.RaidProtection+ProtectedEntity existing) [0x00028] in <24c34524c50b417781099952ff3dded4>:0 -
a few questions If i i enable always spawn base loot does it spawn on top of the difficulty loot ? next question having an issue where when i set certain scopes of loot ie. sulfar 10,000 min 12000 max the raidables are spawning them in at that rate but within multiple stacks only looking to have 10, 12000 sulfur spawn instead of multiple stacks of this.
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so change this back to true?
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Mine is currently set to 2 AdminToggle.json
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When toggling payer mode to admin mode does it give back ur auth level ? Even after disconnecting from the server in player mode and joining back the server in player mode? we currently have an issue that isn’t allowing us to ban users mid game via plugins aka Playeradministarion we believe and narrowed it down to the auth level that is removed when toggling any advice or help would be appreciated
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is it possible to get rid on the metals nodes and stone nodes, sulfur nodes including the scientist that spawn outside the space station to reduce load ? Player love the plugin btw much appreciated!
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Thanks !!!
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anyway to make the load reduce when the plugin spawns base ? at times the bases when the load even small cause a slight rubber band issue. much appreicated love the plugin
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sorry for the long reply but yes it has been fixed however at times it does put us under the map and cause terrain kick issues. Also is this plugin still not compatabile with server armor ? when admin toggle triggers it sends a ban webhook for the admins into our discord stateing we are banned however we are not.
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yup got it thanks