The Convoy is throwing this code:
Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v2.7.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x0001c] in <47f9536fd97648a0926c9a4543b82608>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <47f9536fd97648a0926c9a4543b82608>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <47f9536fd97648a0926c9a4543b82608>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+NpcManager+<>c__DisplayClass3_0.b__0 () [0x00010] in <47f9536fd97648a0926c9a4543b82608>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0
The convoy does appear on the map. There are no NPC's and it is not moving.