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Dirty Gofer Network

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Everything posted by Dirty Gofer Network

  1. sorry for delay in response. As for per player's authed on the TC will AUTOPURGE+ still remove the base? Currently, it's only set per OwnerID original player which placed said prefab/building block, Our networks dev team are working on expanding the AUTOPURGE+ plguin to allow full control of what gets purged based on many environmental factors. Such as: group members (TC auth) team members who may have diffrent or multiple TC's and support for friends the currently version is the Initial Release. stay tuned cool things are coming!
  2. Version 1.0.0

    2 downloads

    AutoPurgePlus is a performance-optimized plugin that automatically removes all player-built structures and deployables after a configurable period of player inactivity (default: 48 hours). Perfect for modded or busy servers that want to reduce clutter and improve server performance without admin micromanagement. Ideal For: Build/creative servers High-pop wipe servers Roleplay or modded environments Admins looking for hands-off performance control Features Inactivity Timer: Removes player entities after X seconds of inactivity (default: 172800 = 48h). One Player at a Time: Purges each inactive player one at a time for optimal performance. Configurable Steps: Processes entity batches with a controlled EntitiesPerStep to reduce lag. Discord Webhook Integration: Sends a detailed report when a purge occurs. Shows how many entities were removed and which players were purged. Admin Command: /purgeforce – Force a purge immediately, bypassing the inactivity timer. (Requires permission: autopurgeplus.force) In-Game Notifications: Players are warned when a purge starts, with a note about potential lag on larger builds. Automated Schedule: Runs purges automatically on a timer (default: every 30 mins). Permissions autopurgeplus.force — Allows use of /purgeforce command.
    $25.00
  3. Version 1.0.1

    4 downloads

    Keep your staff informed without flooding your Discord. NewPlayerWelcome is a smart, lightweight plugin that sends a welcome message to RCON and Discord only once when a new player joins your Rust server. It avoids clutter, respects returning players, and works with or without the popular ConnectionDB plugin. Perfect for PvP/PvE, modded, community, or whitelisted servers that want to track fresh joins without daily Discord spam. First-Time Detection Only — Tracks SteamIDs and avoids re-welcoming ConnectionDB or Standalone Support — Toggle in config Custom Discord Message — Use placeholders like (SERVERNAME) and (PLAYERNAME) Webhook Support — Sends clean messages to your Discord Stores Player Data — Saves SteamIDs to avoid duplicate welcomes Test Command Included — Use /testwelcome to simulate a new join Configurable — Easily toggle modes or update webhook/messages Configuration (auto-generated) { "UseConnectionDB": true, "DiscordWebhookUrl": "https://discord.com/api/webhooks/xxxx", "DiscordMessage": "New player has joined (SERVERNAME) - (PLAYERNAME)" } Data File (auto-created) { "KnownPlayers": [ "76561198111111111", "76561198222222222" ] }
    $4.99
  4. Dirty Gofer Network

    Image error

    When adding multiple images (over 4+) the Vip UI won't update, instead will repeat previous 4 images. even tho there is over 4 different images set in the cfg file
1.8m

Downloads

Total number of downloads.

8.5k

Customers

Total customers served.

128.6k

Files Sold

Total number of files sold.

2.7m

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Total payments processed.

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