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vvxxqq

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Everything posted by vvxxqq

  1. vvxxqq

    Compound Walls

    Sure, how do I find you?
  2. vvxxqq

    Compound Walls

    Well, while we're at it.... There's a random flying door on the side of the compound xD
  3. vvxxqq

    Compound Walls

    It doesn't seem to auto generate for custom monuments
  4. vvxxqq

    Compound Walls

    No problem. Also did you figure out how to make new building block volumes for custom monuments?
  5. vvxxqq

    Compound Walls

    This one right there to be more specific
  6. vvxxqq

    Compound Walls

    Hey, I've noticed that the barbed wire on the walls doesn't damage the players, any way to fix that? Also, the bottom texture of the "balcony" above the left T1 WB is missing and you can jump into the building there. I'm using a collder to fix that, but might be worth an update
  7. vvxxqq

    NavMesh errors and flying NPCs

    Yeah deleting the prefab works. However even if we spawn NPCs back from the console they won't move and sometimes will float. Would you know any possible fixes to that, another plugin maybe? It seems like they won't snap to the mesh even though the compound was pixel-to-pixel height adjusted to the original
  8. vvxxqq

    NavMesh errors and flying NPCs

    I'm not sure if this is related but surely seems like it. Also no NPCs are moving in the compound even those who seem to be on the ground. Googling points that error to an NPC placement/spawn error Edit: no other parts of the map were changed
  9. vvxxqq

    NavMesh errors and flying NPCs

    Strictly by the guide, yes
  10. vvxxqq

    NavMesh errors and flying NPCs

    Hi! Asset was set up following the guide. Everything looks fine but there's one random door (not detectable by entity.find_id) and NPCs in the outpost are flying. What do you think could be the problem? Maybe we need to snap the monument to the terrain somehow in the RustEdit?
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