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Warlock5531

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Everything posted by Warlock5531

  1. Warlock5531

    Updates

    Thanks!
  2. Warlock5531

    Updates

    Hi, I have and update checker that shows the update for Raidable Bases. When I click on it, it takes me to the free version update on Umod. Should I just hit download again on Codefling or is it ok to use the update core .cs from the free version? Is there an update section on Codefling that maybe I missed? Is it just the .cs that is updated? Thanks!
  3. Okay. If you don't mind sending the file, I'd appreciate it. I'll be careful. Thanks.
  4. Hi, I saw on another post that you had a file with @ 15k skins. May I have the file? Thanks.
  5. Hi, I placed my api key in the config and it will not load any workshop items. Would you mind helping me figure this out? Thanks.
  6. Hi, Nice looking plugin. I must be missing something. I uploaded the plugin, tried to load it, error showed it's missing info in data. Went to data, there was a platform folder, not a module folder. I created a module folder. Uploaded everything from the unzipped folder for each category. Tried to load it, same error. I'm guessing there is no path to modules, what should I do? Thanks.
  7. That was just what I needed. Thank you! btw...works great...nice!
  8. Hi, The problem I have it the same except I don't have an Images folder. I have image library, not images. I'm obviously missing a step. Any suggestions? Thanks.
  9. Almost, for some reason, granting the default group still doesn't allow players to access the SkillTree. I have to select each player individually. The other plug-ins I use have worked fine with default permissions. Thanks.
  10. So I found a way to make it work! I had to install permissions manager. When I checked the group default, no permissions were granted yet I had used o.grant group default "xxxx.yy" on the command line. When I granted the appropriate things in permissions manager, it worked just fine.
  11. HI, This plugin looks great and I bought it today! I sure hope you can help me get this to work. After installing, I granted group permissions to default for skilltree.chat. I also granted other permissions and gave myself admin. No one can use either /st or /skilltree. It shows they don't have permission. I can't use /st or /skilltree either but I can use admin. When players gather, it shows a message for them to use /st. I looked at post support posts for insight and nothing I saw would help. I unloaded and deleted 5 plugins that I thought might be in conflict. Restarted the server, reinstalled SkillTree and the same problem persists. With SkillTree uninstalled, I typed /st, and a message shows "unknown command" so I don't think there is some other plugin with a conflict. Please advise. Thank you.
  12. I have the same problem. Not using skinners. When I try /skilltree, it still shows I don't have permission and I set the group default for skilltree.chat. When I unloaded skilltree and tried the /st cammand, it showed that it was an unknown command. Any thoughts? Thanks.
  13. Nevermind, I found the problem....looks good, thanks!
  14. HI, I have set the permissions to allow for skinning in inventory and others. When an item is selected, the skin clicked, nothing happens. I'm new to this so I'd appreciate your help. Thanks.
  15. Warlock5531

    Unable to Function

    Hmm, well I tried deleting it and had the same problem. If your update will be out that soon, I'll wait for it rather than going further. Thank you sir
  16. Warlock5531

    Unable to Function

    So I realized I have to use the in game chat for setting controls. Got it to work, I put a UTC time to test things but now, I can't change or delete the time. Whatever I put in, it won't accept the new time .
  17. Warlock5531

    Unable to Function

    Hi, I'm new to this. I can get the plugin to load, when I change anything at all in the .json file I get an error: Unloaded plugin AutoRestart v2.5.1 by crash AutoRestart v2.5.1: Failed to load config file (is the config file corrupt?) (Unexpected character encountered while parsing number: :. Path 'Restart.RestartTimes', line 19, position 22.) Failed to initialize plugin 'AutoRestart v2.5.1' (JsonReaderException: Unexpected character encountered while parsing number: :. Path 'Restart.RestartTimes', line 19, position 22.) at Newtonsoft.Json.JsonTextReader.ReadNumberIntoBuffer () [0x0013f] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.ParseNumber (Newtonsoft.Json.ReadType readType) [0x0001b] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.ParseValue () [0x002a3] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00267] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00061] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00267] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.AutoRestart.LoadConfigValues () [0x0002c] in <ea084e84fb3a407ebf330852549566fd>:0 at Oxide.Plugins.AutoRestart.Init () [0x00011] in <ea084e84fb3a407ebf330852549566fd>:0 at Oxide.Plugins.AutoRestart.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00051] in <ea084e84fb3a407ebf330852549566fd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <d646191a355d43a6b3ab36b7ee14c740>:0 Unloaded plugin AutoRestart v2.5.1 by crash Previous version of plugin failed to load: AutoRestart Do I leave the brackets around the time? Where I enter notification time for the server, is that in seconds or a time of day and do I leave the brackets around that too? Thanks.
1.7m

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7.9k

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Total customers served.

119.6k

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