
Travox
Member-
Posts
31 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Travox
-
Hi there! Thanks for this plugin, it's working great. I was wondering if you could add a feature to it though. Is it possible to add a poll that runs for multiple days? So also after the daily server reboot? I want to use this to get feedback from players. Like: we want to wipe bi-weekly instead of weekly, yes or no? It would be great if it can run for multiple days and a player can only vote once. In addition, it would be nice if the discord webhook would be extended a bit for admin monitoring. For example a setting to receive a message for every vote with: - The player who voted; - What he voted; - The current score, after said player voted. Thanks for your time! Travox
-
Exactly. Yet @Amino refuses to do anything about it. Even @Death stepping in didn't help.
-
Help a customer out.
-
An answer to the rest of my questions listed above would be appreciated. And is long overdue. Logs are still missing.
-
@Amino@DeathAny update?
-
@Amino Any update on this
-
@Death Any reply on your side?
-
Travox leaves twice without connecting (no first time player, admin) legend27 leaves twice without connecting (no first time player) kentyara999999 leaves without connecting (first time player) Bilb leaves without connecting (first time player) Kael joins multiple times (first time player) Moonpie leaves without connecting (no first time player)
-
@Amino Another reminder. What other info do you need to fix this?
-
Nope, did you recently add that dependency? Didn't see it before. Will try and let you know. Edit: No error on import anymore, also not on manual lock. Although automatical locks don't seem to work. For example, looting trainyard doesn't trigger the lock monument broadcast. Config for debug, in case I made a mistake: { "enabled: Is Monument enabled and to be used in this map?": true, "Lock Looting: When a player enters this monument while locked, do we lock their looting abilities?": true, "Cancel Cards: When a player enters this monument while locked, do we lock their card swiping abilities?": true, "Lock Crate: When a player enters this monument while locked, do we lock their hacking on locked crates?": true, "Broadcasting: Do we want this plugin to broadcast to the server when this monument is locked?": true, "Monument Display Name": "trainyard_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab", "Monument Short Name": "trainyard_1", "Monument Grid Position": "T16", "Monument Icon": "", "is_online: Is Monument online and able to be locked?": true, "Lock Attack: When a player enters a locked monument, do we lock their attacking abilities?": true, "Lock timer (600 = 10 min)?": 600, "Only timer expiration will unlock a monument ": false }, "Lock timer (600 = 10 min)?": 600, "Hard timer: Only timer expiration will unlock a monument ": false, "Enable max timer (regardless of how active player is)?": false, "Max timer (1200 = 20 min)?": 1200, "When a player enters a locked monument, do we lock their looting abilities?": true, "When a player enters a locked monument, do we lock their card swiping abilities?": true, "When a player enters a locked monument, do we lock their locked crate hacking abilities?": true, "When a player enters a locked monument, do we lock their attacking abilities?": true, "When a player dies, do we unlock the monument?": true, "Can player lock monument from looting?": true, "Can player lock monument from moving inventory items?": true, "Can player lock monument from Puzzle Points card swipe?": true, "Can player lock monument from picking up an item?": true, "Can player lock monument from attacking?": true, "Do we want this plugin to broadcast to the server when a monument is locked?": true
-
Hi there, I didn't look into the plugin anymore after a while. But I just installed the plugin again (updated version) and tried it. mlock.fresh and mlock.import (I know import is automatically done by fresh, but I tried it seperate as well) both give me: [Monument Lock] -- Failed to import monuments.. [Monument Lock] Monuments imported. After that, monuments don't auto lock. I don't see anything in console either. Manually locking broadcasts a message in chat, but gives this error: [Monument Lock] Travox locked Airfield at (N15) Failed to call hook 'OnMonumentLocked' on plugin 'MonumentLock v1.8.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.LoadMapMarkers () [0x00032] in <a187422eff7e473f8395684b46b758dc>:0 at Oxide.Plugins.MonumentLock.OnMonumentLocked (BasePlayer player, System.String displayName, System.String gridPosition) [0x00060] in <a187422eff7e473f8395684b46b758dc>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005dd] in <a187422eff7e473f8395684b46b758dc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Manually unlocking works as expected in the sence of: no error message and it broadcasts that I've unlocked a monument.
-
That's alright, just thought I'd tag you to remind you. I saw the updates but this wasn't fixed. No biggie!
-
@tofurahie
-
I don't really understand what you expect me to do: I'm missing join/leave logs. For example today: — Today at 9:06 AM [Player name] has connected to the server! — Today at 9:42 AM [Player name] has connected to the server! — Today at 10:00 AM [Player name] has disconnected from the server Of course, player name was the same player 3 times. Also, but I don't think it's a bug, rather a feature that is in the plugin logs and not in the bot logs: disconnection reasons are missing.
-
- 55 comments
-
- 3
-
-
- #ultimatercon
- #amino
-
(and 4 more)
Tagged with:
-
This issue is back in a different state: Everything is correct when there are no updates. When there are updates, they are listed with a extra line at the end: "[NotFound]" as shown below.
-
And now also on players who are not new. Functionality has improved, but join/leave logs are still a bit unstable.
-
This works for most of the logs. One type it doesn't work for is players who are joining for the first time. I will still get double join logs for those players.
-
Still experiencing double join/leave messages very often. Using server plugin as well.
-
Good evening, Since the latest update, if there are no updates available the embed will show: [NotFound] All plugins have the latest version I think [NotFound] should be removed there. Thanks. Travox
-
- 4 comments
-
- 1
-
-
- #voice
- #moderation
-
(and 3 more)
Tagged with: