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Everything posted by Nubenegra
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Hi, I don't know if what's appearing on the console has anything to do with your add-on, but right now the vehicle is in a garage, stopped, and the counter is working as if nothing had happened. [Economics] Saving balances for players... [Skill Tree] Saving player data for 4 players. [Skill Tree] Finished saving player data. Saved 86,604 ents, cache(0.27), write(0.07), disk(0.03). Saving complete System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 [Economics] Saving balances for players... [Skill Tree] Saving player data for 4 players. [Skill Tree] Finished saving player data. Saved 86,637 ents, cache(0.28), write(0.06), disk(0.03). Saving complete System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 Sarah Connor[76561199014565448] was killed by boar (Boar) at (-1286.62, 5.73, 1223.89)
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I was informed that the car fell off a bridge and that the player got out to leave but saw the counter was still working, so he stayed and got the stuff. It took a while for the car to disappear, but it did. Thanks for your response. If it happens again, I'll let you know and take a screenshot of the console if I'm in front of the computer.
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Hi, is it possible for you to add these features like in this plugin?
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Hi, how can I prevent this text from appearing, since I've already deleted it several times in Data. With the one below, it looks fine from the beginning.
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Hello, can this plugin be added, or how would I connect it?
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I'm not using any; I thought there was something built in for that. Well, no problem, let's wait.
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Hi, the flags appear, but the discord topic doesn't. I already modified the file where .jon was repeated.
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Hi, I'm not getting the flag, it's just a skull and Discord says Not Linked. I deleted the old settings.
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Well, thank you very much for the clarification.
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Hi, I have a custom object that only supports a stack of 150. If I detach it, I can't reattach it, and sometimes it gets lost. How can I make the stack grow so that when I detach it, I can reattach it? They look like sticks.
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Hello, could you explain how to activate it? I have the groups and authorizations in the data, but nothing.
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You can choose other items that aren't used and swap them out, so the scrap and rifle can be used without any issues. And the same goes for leaving just the scrap. At least that's how I solved it.
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You can prevent items from being delivered automatically, allowing you to choose which one you want to pick up.
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- 27 comments
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- #smart base
- #remote container acces
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(and 1 more)
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Yes, I have it enabled, but unfortunately it doesn't work with that plugin. We'll wait, thanks.
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Hi, would it be possible to make it compatible with this IIIaKa plugin? That would be great if it worked. Thanks.
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Hi, could this be compatible with this Razor plugin? Because it doesn't collect anything, and it would be great if it worked. Thanks.
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Hi, well thank you very much anyway, I'll download the update now.
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ok VehicleBuy.json
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Hello, the problem arises again. The vehicle sales system doesn't recognize the banking system as a payment method.