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Nubenegra

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Everything posted by Nubenegra

  1. Nubenegra

    Question

    Hi, I play a simple PvE game. Is it possible to configure, or is it already possible, that when a player uses a vehicle, it automatically switches to PvP mode so other players can see it on the map and attack it? Obviously, the same should happen when a player wants the loot while in the vehicle. And where can I customize the loot so it's personalized and not like the other crates, allowing me to add better items and make the risk more appealing? Thanks.
  2. Nubenegra

    Consultation

    The idea is precisely that the players don't find it, because otherwise they'll work on their own. That's why the base system and everything else is important; it also prevents them from constantly wandering around, for example, by setting a time limit for staying at the base. Excellent. By the way, and while I'm at it, I'm missing two to complete the NPC: the boat driver and the hunter. Is there a discount for a bundle?
  3. Nubenegra

    Consultation

    I understand, the player needs to provide the name of the base they want to build to the NPC, along with the resources. Okay. The downloadable template is just an example.
  4. Nubenegra

    Consultation

    NPCs drop chests when their inventories are full. Can players see these chests? Would it be possible to add the option for them to build their own base so they're not constantly wandering around, thus making the game more realistic? Thanks.
  5. Nubenegra

    Consultation

    What kind of construction does it do? Where does it get the materials? Do I need to have the base already saved? Thanks
    Excellent, I really liked it, it brings the map to life. I hope they continue to improve it.
  6. Nubenegra

    Mistake

    Hi, I don't know if what's appearing on the console has anything to do with your add-on, but right now the vehicle is in a garage, stopped, and the counter is working as if nothing had happened. [Economics] Saving balances for players... [Skill Tree] Saving player data for 4 players. [Skill Tree] Finished saving player data. Saved 86,604 ents, cache(0.27), write(0.07), disk(0.03). Saving complete System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 [Economics] Saving balances for players... [Skill Tree] Saving player data for 4 players. [Skill Tree] Finished saving player data. Saved 86,637 ents, cache(0.28), write(0.06), disk(0.03). Saving complete System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3) at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 Sarah Connor[76561199014565448] was killed by boar (Boar) at (-1286.62, 5.73, 1223.89)
  7. Nubenegra

    Mistake

    I was informed that the car fell off a bridge and that the player got out to leave but saw the counter was still working, so he stayed and got the stuff. It took a while for the car to disappear, but it did. Thanks for your response. If it happens again, I'll let you know and take a screenshot of the console if I'm in front of the computer.
  8. Nubenegra

    Mistake

    The vehicle fell into the water and continued the clock. The box was opened, the items were removed, and the vehicle never disappeared; it stayed there. Can we add that they have to travel at a certain speed?
  9. Nubenegra

    Improve plugin

    ok
  10. Nubenegra

    Improve plugin

    Hi, is it possible for you to add these features like in this plugin?
  11. Nubenegra

    Help Request

    Hi, how can I prevent this text from appearing, since I've already deleted it several times in Data. With the one below, it looks fine from the beginning.
  12. Nubenegra

    Add plugin

    Hello, can this plugin be added, or how would I connect it?
  13. Nubenegra

    Check the data.

    I'm not using any; I thought there was something built in for that. Well, no problem, let's wait.
  14. Nubenegra

    Check the data.

    Hi, the flags appear, but the discord topic doesn't. I already modified the file where .jon was repeated.
  15. Nubenegra

    Check the data.

    Hi, I'm not getting the flag, it's just a skull and Discord says Not Linked. I deleted the old settings.
  16. Nubenegra

    Custom items

    Well, thank you very much for the clarification.
  17. Nubenegra

    Custom items

    Hi, I have a custom object that only supports a stack of 150. If I detach it, I can't reattach it, and sometimes it gets lost. How can I make the stack grow so that when I detach it, I can reattach it? They look like sticks.
  18. Nubenegra

    Help Request

    Hello, could you explain how to activate it? I have the groups and authorizations in the data, but nothing.
  19. Nubenegra

    Animal Farm

    Sorry, my mistake, I forgot that the meat has to be cooked.
  20. Nubenegra

    Animal Farm

    Hi, I'm asking, what do the new animals eat? I'm trying to add meat, but the horse feeder won't let me.
  21. You can choose other items that aren't used and swap them out, so the scrap and rifle can be used without any issues. And the same goes for leaving just the scrap. At least that's how I solved it.
  22. Nubenegra

    Not automatically

    You can prevent items from being delivered automatically, allowing you to choose which one you want to pick up.
  23. Nubenegra

    TooManyNades

    It's not working
    This add-on is great. I think I was one of the first to buy it. It's simple and my players loved it. I must highlight the attention the creator always gave, as he was patient with those of us who don't understand much about settings and always responded promptly. I definitely recommend it.
2.1m

Downloads

Total number of downloads.

9.8k

Customers

Total customers served.

143k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

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