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Everything posted by Nubenegra
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ok VehicleBuy.json
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Hello, the problem arises again. The vehicle sales system doesn't recognize the banking system as a payment method.
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Hi, I installed the new version, deleted the old settings, but I still get an error saying I have no funds in the bank and I am the administrator. tell me if i put something wrong in the new settings. "Spawn distance": 10.0, "Fuel": 522, "Currency: 0 - item, 1 - Economics, 2 - Server Rewards": 3, "If vehicle selling for item type him shortname": "paper", "Price": 1200, "Skin": 3036032642,
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Thank you very much for your prompt response.
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Hello, how can I get the vehicles to be paid for with the bank system? Because I did it but after a while it tells me that I don't have funds (I'm an admin) and I have to change it again through scrap.
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[Skill Tree] Finished saving player data. Saved 78,675 ents, cache(0.34), write(0.10), disk(0.05). Saving complete Failed to call hook 'OnDispenserGather' on plugin 'DeployableNature v1.0.29' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeployableNature.HandleDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item) [0x000f5] in <6b370cb6e6734f56ab1f583a866ef2fa>:0 at Oxide.Plugins.DeployableNature.OnDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00018] in <6b370cb6e6734f56ab1f583a866ef2fa>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006ab] in <6b370cb6e6734f56ab1f583a866ef2fa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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I get this when I update oxide.reload DeployableNature Unloaded plugin DeployableNature v1.0.28 by imthenewguy Unable to load DeployableNature. 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 1895, Pos: 52 Previous version of plugin failed to load: DeployableNature
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Well, thank you very much for your time.
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Yes, I have several plugins that use it, it's been installed for quite some time. Maybe it will appear when I restart the server. For now I can't, I have too many players online.
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Hi, I'm new to configuration and such, so is this already out of the box or does it need to be configured. If so, could you give me some parameters to follow? I don't see a status panel either. Could you please guide me. Thanks
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Hello, well thank you very much.
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Hello, yes I read it but as I did not understand what it referred to, I made the inquiry to see if I could be guided, but anyway, thank you.
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Hi, this appears in the console and the plugin doesn't work, what is wrong? oxide.reload IQSimpleVote Failed to initialize plugin 'IQSimpleVote v1.0.2' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/IQSystem/IQSimpleVote/VoteActive.json" is denied.) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.StreamWriter..ctor (System.String path) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string) at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00026] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x0000f] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Plugins.IQSimpleVote.ReadData () [0x0000b] in <95b426b8639343fba5dc9226a2efcbc7>:0 at Oxide.Plugins.IQSimpleVote.Init () [0x00006] in <95b426b8639343fba5dc9226a2efcbc7>:0 at Oxide.Plugins.IQSimpleVote.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002f2] in <95b426b8639343fba5dc9226a2efcbc7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 Unloaded plugin IQSimpleVote v1.0.2 by Mercury No previous version to rollback plugin: IQSimpleVote
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- 11 comments
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- #headphones
- #music
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(and 2 more)
Tagged with:
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- 11 comments
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- 1
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- #headphones
- #music
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(and 2 more)
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- 8 comments
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- #patrol
- #helicopter
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(and 3 more)
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Hello, I'm bothering you again. Since I see that you are updating the add-ons, I wanted to ask if it is possible for you to add in your next bank update the possibility of exchanging scrap for the bank currency, which has a possibility of interest or, for example, I have it in the store at 2x1. Also, is there a possibility for each player to have the possibility of requesting an ATM automatically from the bank panel? It would also be nice if all players appeared when they want to make a transfer, not just those who are online. It would be spectacular if you could also exchange RP in the same bank for economy or scrap. Thank you and sorry for bothering you so much.
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If you don't take it to see, you can take out as many as you want.
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This is the error and it is also duplicated when you buy it, sorry for the delay, but they only allow you to upload 50 mb and I think that a possible problem with so little cannot be explained in a video. ERRORHELI.mp4
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Hi, sorry for the delay in responding, I don't understand what you mean by build tools, anyway I have it disabled for the moment.
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It is possible to make an option where the text of the server rule that is being violated is added. And it is not necessary to contact the user, just accept as if it were a check mark, that if he commits that fault again he can be banned and then as if there were an accept button or text he can continue playing.
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Hola gracias por la info, ya la puedo agregar como me la pasaste, el único problema es mejorar las imagenes, un jugador se encontró con este problema, hay un bug con los mini carteles, los puedes sacar infinitamente y luego reciclarlos y tener mucho metal. Me puedes decir como solucionar este problema.