Hi, I don't know if what's appearing on the console has anything to do with your add-on, but right now the vehicle is in a garage, stopped, and the counter is working as if nothing had happened.
[Economics] Saving balances for players...
[Skill Tree] Saving player data for 4 players.
[Skill Tree] Finished saving player data.
Saved 86,604 ents, cache(0.27), write(0.07), disk(0.03).
Saving complete
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0
at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0
at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0
at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0
at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0
at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0
at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0
at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0
at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0
[Economics] Saving balances for players...
[Skill Tree] Saving player data for 4 players.
[Skill Tree] Finished saving player data.
Saved 86,637 ents, cache(0.28), write(0.06), disk(0.03).
Saving complete
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0
at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0
at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0
at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0
Sarah Connor[76561199014565448] was killed by boar (Boar) at (-1286.62, 5.73, 1223.89)