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Rebel25

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Everything posted by Rebel25

  1. I have the exact same problem .. as your last screenshot Invalid Position: servergibs_patrolhelicopter[5299045] (-245.52, -507.17, -539.56) (destroying) Invalid Position: servergibs_patrolhelicopter[5299039] (-220.96, -507.47, -561.45) (destroying) Invalid Position: servergibs_patrolhelicopter[5299044] (-231.30, -503.28, -548.27) (destroying) Invalid Position: servergibs_patrolhelicopter[5299043] (-255.16, -507.33, -550.51) (destroying) Invalid Position: servergibs_patrolhelicopter[5299042] (-198.24, -502.70, -567.63) (destroying) Did you get a solution after all ?
  2. Just to give another example. of the auto-spawn not working. When I activate it maually, it works fine .. but when auto-start is turned on, I always get this message. Didn't spawn 1 time since auto-start event is turned on.
  3. Hi, I always get the message "invali position" and the heli despanws.. See top of the screenshot. The event is on auto start
  4. Hi question, Is it normal that when I craft an item with 1 to 5 stars, the stars are NOT showing next to the item in iventory or boxes UNLESS I move a random item in iventory or box, then the stars will show next to the item. but if I close the iventory or a box and reopen it, the stars shown nest to the item is gone, unless i movge again a random item in that box, then the stars suddenly appear again. running the plugin under oxide. Greetz Rebel25
  5. Rebel25

    Scarecrows and murderers

    yeah well , it is happening to me Maybe it's because I don't use a scarecrow plugin, only npc spawn points in rustedit set to scarecrow. It seem it is fixed using the plugin better-scarecrows , with population on 0 , because I already have a lot of spawnpoints for scarecrows.
  6. Rebel25

    Scarecrows and murderers

    Hi, Isn't it possible to disable the bots from killing all my scarecrows ? Or is there any plugin that prevent that, that you know off ?
  7. ah ok .. ty ... that seems to work that way
  8. "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": false, It was set to false .. In the DATA folder the "Customspawns.json" I can see all the spawnpoints I have set for the bots .. so that is working fine. but where is the spawnpoint for the Npc being saved ? The NPCdata.json file is empty .. I disabled the lmicense thing though : could that be the problem ? or does it delete it on wipe ? since I'm still updating my map. Here are my settings ? { "Spawn Bots On Plugin Reload?": true, "Amount to Spawn On Plugin Reload(Must be less than Max Active Bounties)?": 4, "Announce Top Bounty Hunters To Chat Every x Seconds (0 To Disable)": 0, "Bounty Prefab Path": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Enable Skill Tree Xp Gain?": false, "Require License for Xp Gain?": false, "Enable Monument Spawns?": false, "Enable Custom Spawns?": true, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Bounties": 5, "Drop Bounty Tokens In Pouch?": true, "Base Item for the Bounty Tokens?": "blood", "Tokens Marketable to the Bounty NPC?": true, "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl", "Chat Command to Purchase a Bounty License?": "buybl", "Require a Bounty License To Cash In Tokens to the Bounty NPC?": false, "Price to Purchase a Bounty License?": 250, "Lose Bounty License on Death?": false, "Clear Licenses on Wipe?": false, "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Bandit.)": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab", "Dynamic Spawn Points (Relative to Monument)": [ { "x": 64.86, "y": 2.0, "z": -46.2 }, { "x": -0.58, "y": 0.83, "z": -68.93 } ], "Dynamic Spawn Rotation Correction": 45.0, "Clear Kill Counters on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": false, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Maximum Amount of Like Tokens Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3.0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Bounty Spawns": 600, "Amount of Time In Seconds for a Bounty to Despawn": 1200, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Bounty is Active?": false, "Announce to Chat When Bounty is Claimed?": false, "Enable Marker Manager from UMOD, To Mark Bounties?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Bounty Tiers": [ { "Tier Name": "Tier 1 Bounty Target", "Skill Tree Xp Value": 100.0, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "hazmatsuittwitch", "Skin": 0 } ], "Bounty Total Health": 150, "Bounty Damage Scaling": 1.0, "Aim Cone Scale": 2.0, "Weapon to Equip?": "rifle.ak", "Weapon Skin ID": 3140321604, "Bounty Token Name": "Tier 1 Bounty Token", "Bounty Token Skin": 3155517347, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 80.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "stones", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 1, "Amount Max": 3, "Chance to Drop": 40.0 } ] }, { "Tier Name": "Tier 2 Bounty Target", "Skill Tree Xp Value": 200.0, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "hazmatsuit.arcticsuit", "Skin": 0 } ], "Bounty Total Health": 225, "Bounty Damage Scaling": 1.5, "Aim Cone Scale": 2.5, "Weapon to Equip?": "rifle.lr300", "Weapon Skin ID": 2715918380, "Bounty Token Name": "Tier 2 Bounty Token", "Bounty Token Skin": 3155517539, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 140.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "metal.fragments", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 240, "Amount Max": 300, "Chance to Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40.0 } ] }, { "Tier Name": "Tier 3 Bounty Target", "Skill Tree Xp Value": 300.0, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "scientistsuit_heavy", "Skin": 0 } ], "Bounty Total Health": 325, "Bounty Damage Scaling": 2.0, "Aim Cone Scale": 3.0, "Weapon to Equip?": "rifle.ak.ice", "Weapon Skin ID": 0, "Bounty Token Name": "Tier 3 Bounty Token", "Bounty Token Skin": 3155517732, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 210.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40.0 } ] } ], "NPC Weapon": "rifle.bolt", "NPC Weapon Skin": 819149392, "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 1760350097 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "hat.boonie", "Skin": 3077061771 }, { "Shortname": "burlap.gloves", "Skin": 1338273501 } ] }
  9. I'm running the plugin under oxide
  10. Hi, it looks like the BountyNPC to sell tokens too, doesn't auto-respawn after the server restarts .. Like it's not saving it's location The bots spawn fine, no problems at all there ... but the NPC I have to spawn everytime after restart myself...
  11. Same problem here, new server, no players online, just me. I have set the max tugboats per player on 1 ... then i wanted to buy one and vendor said i had reached the maximum limit of 1. Changed the max per player to 2 .. wanted to buy one and said i had reached the maximum of 2 lol. No matter what number I put in the max per player .. it always says I have reached the limit. Impossible to buy one. not even for free .... To make it even stranger : there are no tugboats at all on my map since there are NO harbors on my map. Still.. I always have reached the maximum limit to buy one.
  12. Rebel25

    Map Markers

    Wouldn't it be possible to have some type of map markers for the Alpga Animals ? or could we at least have an option to turn markers on or off in config file ? My server is pure based on hunting , Alpha animals are extremely strong on my server and give good loot .... but for new players it's a disaster if they can't avoid them With the markers they had a good chance to start since they could avoid them Just a suggestion
  13. I would love that too ... or could we ar least have an option to turn markers on or off in config file ? My server is pure based on hunting , Alpha animals are extremely strong on my server and give good loot .... but for new players it's a disaster if they can't avoid them With the markers they had a good chance to start since they could avoid them
  14. Rebel25

    Pending Approval

    Changed Status from Pending to Closed
  15. Rebel25

    Pending Approval

    Changed Status from Pending to Closed Changed Fixed In to 1.0.0
  16. Rebel25

    Pending Approval

    Changed Status from Pending to No Response
  17. Rebel25

    Pending Approval

    Could you please help me out here ? ..
  18. Rebel25

    Pending Approval

    that's all you can give me for information ? .. probablu not what you think ? .. I'm kinda starting to feel you just don't want me selling anything here .. if that's the case .. please just tell me ..
  19. Rebel25

    Pending Approval

    ok .. Can you tell me what needs to be changed then ?
  20. Rebel25

    Pending Approval

    Changed Status from No Response to Pending
  21. Rebel25

    Pending Approval

    Changed Status from Pending to No Response Changed Fixed In to 1.0.1
  22. Rebel25

    Pending Approval

    Just a question though , But is there stil anything wrong with this prefab ?
  23. Version 1.0.0

    229 downloads

    This is a puzzle and Parkour monument. The Puzzle consists of a green keycard and a blue keycard. The Parkour consists of 4 ziplines and some jump parkours. The Domain contains a no-fly zone. The domain contains 7 scientists (normal) On the site you will find 7 boxes (mixed normal and military), depends on what tier topology you place it , and also 2 elite boxes on top of the communication tower. To get to the elite boxes you will have to follow the entire course, since the elite boxes on the communication tower are enclosed in a cage , which can only be opened with a blue keycard. There is only 1 tower accessible from below via a green key-card, this can be activated on the second floor of the main building. topology-, height-, splat-, biome- and alpha-layers are included.
    Free
  24. Rebel25

    Pending Approval

    Hi, I was wondering if there was something wrong with this prefab ? Since it keeps standing on "Pending approval" but since this was the first item I posted here, I have no idea how long it normally takes for a prefab to be approved. If this "pending approval time" is taking usually a week or longerl, then I apologize for this message I just don't have any idea how long it takes normally.
  25. ty :-)
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