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TheResilienceOg

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Everything posted by TheResilienceOg

  1. So i was able to get the event working properly. I got the debris spawning and i can see the fireball, although i have to be right next to it almost even with max draw/render distance. However, i have ran into a new problem. Whenever i try to enable drones (which disabling them actually fixed the first issue), it gives off this error and stops the debris from spawning. [01.07 22:14:20] at Oxide.Plugins.Sputnik+IqDroneManager.GetPresetPatrol (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x0005a] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at Oxide.Plugins.Sputnik+IqDroneManager.SpawnDrones (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x00047] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at Oxide.Plugins.Sputnik+SputnikDebris.BuildSputnik () [0x00050] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at Oxide.Plugins.Sputnik+SputnikDebris+<SputnikCoroutine>d__51.MoveNext () [0x000a9] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 [01.07 22:14:20] Saved 119,249 ents, cache(0.11), write(0.07), disk(0.02). [01.07 22:14:20] Saving complete [01.07 22:14:20] NullReferenceException: Object reference not set to an instance of an object [01.07 22:14:20] at Oxide.Plugins.Sputnik+IqDroneManager.GetPresetPatrol (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x0005a] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at Oxide.Plugins.Sputnik+IqDroneManager.SpawnDrones (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x00047] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at Oxide.Plugins.Sputnik+SputnikDebris.BuildSputnik () [0x00050] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at Oxide.Plugins.Sputnik+SputnikDebris+<SputnikCoroutine>d__51.MoveNext () [0x000a9] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:20] at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 [01.07 22:14:20] NullReferenceException: Object reference not set to an instance of an object [01.07 22:14:25] NullReferenceException: Object reference not set to an instance of an object [01.07 22:14:25] at Oxide.Plugins.Sputnik+IqDroneManager.GetPresetPatrol (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x0005a] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:25] at Oxide.Plugins.Sputnik+IqDroneManager.SpawnDrones (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x00047] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:25] at Oxide.Plugins.Sputnik+SputnikDebris.BuildSputnik () [0x00050] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:25] at Oxide.Plugins.Sputnik+SputnikDebris+<SputnikCoroutine>d__51.MoveNext () [0x000a9] in <263ee8a9de3143098663b2d647be4d35>:0 [01.07 22:14:25] at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 Thanks again for the help!
  2. Hello, The event starts as it is supposed to, but after waiting, nothing seems to spawn. There is no animation in the sky of it falling, and nothing spawns on the ground. I checked through the config and data folders but can not seem to find what the problem is. I have attached the config. Thank you for the assistance, Sputnik.json
  3. TheResilienceOg

    convoy stops moving

    I am having this issue as well and have been looking a resolution. The only other plugin that we have on the server is vehicle airdrops. In which you can call an airdrop with a modular vehicle that has a chance to spawn with a random assortment of parts and fuel. Could that be related and/or issue causing? Causing modular cars that spawn with the convoy to be missing parts/have broken parts? Thank you for the assistance!
  4. TheResilienceOg

    Allow NPC Raid damage

    Hellos! Sorry to bug! I recently have picked up the plugin NpcRaiders on Codefling and noticed that the plugin is affected by raid time prevention not allowing damage from these Ai raiders. I was hoping to have this plugin to still work as an alternative to being raided while it not being raid hours. Is there any possibility we can allow plugins such as NpcRaiders & Npc Random Raids plugins to work during raid block hours? Both plugins require players to be online and to be triggered by the players.
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