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Sharkey

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Everything posted by Sharkey

  1. Yeah, just as I thought, someone is trying to add a skin collection through Skin Requests. I understand that I should simply reject collections outright and ask players to add individual skins instead?
  2. I have a problem with loading skins in „skin requests”. I waited a long time for them to load, reloaded the plugin, but the skins still don’t appear. I also tried using „Try” to see if it would load the skin at least while holding it. I'm not sure if this is caused by someone trying to add a skin collection or something (because, if I remember correctly, this used to prevent skins from loading, if I'm not mistaken). Overall, in Skin Requests, I had four skins—two skins for single and double doors, which loaded successfully. The only issue I currently have is with the AK and the Large Wooden Crate. However, the plugin itself works as it should. When I use the command to change a skin and place an item, all skins load quickly
  3. Sharkey

    Skin names/skin requests

    So, every time I approve, the skin proposed by the player, the name of the skin does not change. E.g. in the attached image, the skin is still called „Assault Rifle”. On the other hand, if I add a skin with the command „/skinimport <skinid>” the name is already used with the workshop And yes, I have: "Apply names of skins to skinned items": true,
  4. Sharkey

    Compile Error

    Okay, it's working now. Earlier I pressed ‘Download’ from the home page so I rather downloaded the latest version then. Thank you in any case for your help
  5. Sharkey

    Compile Error

    Error while compiling WipeBlock: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 154, Pos: 45 I have just bought the plugin and immediately got an error ¯\_(ツ)_/¯
  6. Sharkey

    Players can change walls

    Well, then it doesn't work in my case. After entering and exiting the PVP zone, I only see "PVP" when I enter and "PVE" when I exit. But after attacking an NPC or base and exiting the PVP zone, it's only then that I have "PVP delay"
  7. Sharkey

    Players can change walls

    Yes, you are right. Sorry, it's just that PVP delay works a little differently than in DynamicPVP. Like I have PVP zones on monuments then just enter and exit the zone to get PVP Delay. In your plugin you have to start raiding the base/kill npc to get PVP Delay that's why I was surprised why it doesn't work but I just misunderstood how PVP delay works in your plugin Anyway, thank you for your help and I look forward to future updates
  8. Sharkey

    Players can change walls

    Can you tell me how to turn on PVP delay? I don't see anywhere this option and I just need it
  9. Sharkey

    Players can change walls

    Okay, I added and work well. Thank you
  10. Sharkey

    Players can change walls

    Okay, I'll try
  11. Sharkey

    Players can change walls

    I have a problem with players being able to change walls from, say, stone to wood using the wooden hammer/pistol Garry's Mod. After changing the material, they can easily shoot a few times at such a wall/foundation and raid the base without the slightest difficulty. I looked in the config and such options despite setting to false, still players can do so: "Allow Players To Build": false, "Allow Players To Build (Exclusions)": [], "Allow Players To Use Ladders": true, "Allow Players To Upgrade Event Buildings": false, "Do Not Destroy Player Built Deployables": true, "Do Not Destroy Player Built Structures": true, It's also a shame that I can't even block items like the wooden hammer/pistol Garry's Mod in such a case
  12. Sharkey

    Plugin gives wrong message

    Okay it's must be something with your plugin. Update Checker show me again "All plugins have the latest version" even though I have some plugins that are not updated ¯\_(ツ)_/¯
  13. Sharkey

    Plugin gives wrong message

    Sure but I don't know why, now Update Checker show me all plugins to update xd UpdateChecker.json
  14. Sharkey

    Plugin gives wrong message

    Update checker instead of showing plugins that are due for update shows (message on discord and console): This is an erroneous message because I had a couple of plugins to update a few days ago and left it for later. Today I look, and suddenly supposedly everything is updated. I only have access to the server files and it's impossible for all plugins to be updated. In addition, I do not have a plugin for automatic plugin updates I tried reloading the plugin, reloading all plugins on the server and resetting the server but nothing worked ¯\_(ツ)_/¯
  15. Sharkey

    Custom events do not show up

    Since installing the latest version of this plugin, events such as Convoy or ArmoredTrain do not display in green even though it shows in chat that the convoy or armored train has started I attach below a screenshot and configuration files for the Hud and, if necessary, for the convoy Hud.json Convoy.json
  16. Ok thanks
  17. The player reported this to us at 6:58 PM
  18. oxide_2023-07-08.txt
  19. You mean this log? raidablebases_despawn-2023-07-08.txt
  20. Here you go RaidableBases.json
  21. I got a couple of times from players on my server that raidable bases disappear while they are raiding. This has already happened several times. This has never happened before, so I'm guessing it could be something related to the plugin
  22. Bases do not disappear but other bases respawn Sometimes it is so that the base respawns but the zone only recharges after time. I'll just add that random bases don't disappear, because they usually disappear Is there any solution for this?
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