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Everything posted by Bjarke Håå
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Will the next update ever come?
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Failed to call hook 'OnServerInitialized' on plugin 'BPUnlock v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BPUnlock.OnServerInitialized () [0x0002e] in :0 at Oxide.Plugins.BPUnlock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
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Hi Mate When will the new monuments be add to the plugin? br Bjarke
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It have been working just fine for the last couple months. This was only a problem when the MySQL was down. Then the lag started
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PlayerRanks is the only plugin using the MySQL, And the lag happend when the plugin was saving. Have tuned the MySQL options off for now, And sens then I have had no problems with lag 11:15 [Warning] [PlayerRanks] Unable to connect to any of the specified MySQL hosts. 11:15 [Warning] [PlayerRanks] PlayerRanks database saved. This is the log I have, a error handling for No connection, SQL errors and other stuff would be great Appreciate your fast reply 🙂
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Hi I had a problem today where my, MySQL was not responding. That one is one me for sure 🙂 The problem was, when the plugin was saving it gave a extreme lag spick where the server "stopped" for 3 sec at the time. So I was thing if a "savefail check" can be added. eg If it fails to save [A set amount in cfg], it will stop saving to the MySQL until the plugin is restarted. Sending an error message to the server console saying: Too many failed MySQL attempts or something every time the plugin saves, so its easy to spot for the server owner. "MySQL": { "MaxSaveAttempt": 2, } Hope this is usefully information, and its not to big of a operation to fix
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button to reset a value back to the default
Bjarke Håå replied to Bjarke Håå's Support Request in Support
Sounds great, and thank you for your answer -
Can a button to reset a value back to the default (Rust Vanilla) be added. And a way to changed it to "Infinity" in the GUI
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Failed to call hook 'ClanUI' on plugin 'PlayerRanks v2.1.4' (FormatException: Input string was not in a correct format.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in :0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in :0 at System.String.Format (System.String format, System.Object[] args) [0x00020] in :0 at Oxide.Plugins.PlayerRanks.CallTopThirty (BasePlayer player, System.String button, System.Boolean clan, System.Int32 page, System.String sort, System.Boolean ascending, System.String oldsort) [0x005fd] in :0 at Oxide.Plugins.PlayerRanks.ClanUI (ConsoleSystem+Arg arg) [0x0009d] in :0 at Oxide.Plugins.PlayerRanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x012f1] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'ClanUI' on plugin 'PlayerRanks v2.1.4' (FormatException: Input string was not in a correct format.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in :0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in :0 at System.String.Format (System.String format, System.Object[] args) [0x00020] in :0 at Oxide.Plugins.PlayerRanks.CallTopThirty (BasePlayer player, System.String button, System.Boolean clan, System.Int32 page, System.String sort, System.Boolean ascending, System.String oldsort) [0x005fd] in :0 at Oxide.Plugins.PlayerRanks.ClanUI (ConsoleSystem+Arg arg) [0x0009d] in :0 at Oxide.Plugins.PlayerRanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x012f1] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'ClanUI' on plugin 'PlayerRanks v2.1.4' (FormatException: Input string was not in a correct format.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in :0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in :0 at System.String.Format (System.String format, System.Object[] args) [0x00020] in :0 at Oxide.Plugins.PlayerRanks.CallTopThirty (BasePlayer player, System.String button, System.Boolean clan, System.Int32 page, System.String sort, System.Boolean ascending, System.String oldsort) [0x005fd] in :0 at Oxide.Plugins.PlayerRanks.ClanUI (ConsoleSystem+Arg arg) [0x0009d] in :0 at Oxide.Plugins.PlayerRanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x012f1] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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HI LeaderBoards have no data in it. Anything special I need to config to get that to work? br Bjarke
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Add Fullwipe and BPwipe (Old one was timed out i thing)
Bjarke Håå posted A Support Request in Support
Hi Great plugin. Was thinking maybe add so it can say full wipe, map wipe and BP wipe depending on the last wipe. I'am 100% that this is something a lot of server administrators would love to have Suggestions how it could be: On blueprint and mapwipe JUST FULL WIPED 01/01 On Map wipe JUST MAP WIPED 01/01 On Blueprint wipe JUST BP WIPED 01/01 And when it's over 24 hours since wipe. (using the option "How many days counts as 'Just Wiped'?": 1,) On blueprint and mapwipe FULL WIPED 01/01 On Map wipe MAP WIPED 01/01 On Blueprint wipe BP WIPED 01/01 br Bjarke -
Maybe add so it can say fullwipe and BPwipe
Bjarke Håå replied to Bjarke Håå's Support Request in Support
Is this closed? -
Maybe add so the date is 14.03, at the moment it's 14.3. That way the space is always the same if it's 14.03 or 14.10 🙂 Br Bjarke
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Have done some testing I think the problem is that the plugin doesn't overwrite/delete the old datafile. Because if I delete the data files, and restart, the plugin it works brilliant 🙂
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Maybe add so it can say fullwipe and BPwipe
Bjarke Håå replied to Bjarke Håå's Support Request in Support
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Maybe add so it can say fullwipe and BPwipe
Bjarke Håå replied to Bjarke Håå's Support Request in Support
Another question is the {just} suppose to disappear (not be showed in the title) the after 24 hours? if I have this in the config "How many days counts as 'Just Wiped'?": 1, br Bjarke -
Maybe add so it can say fullwipe and BPwipe
Bjarke Håå replied to Bjarke Håå's Support Request in Support
Btw do you have a estimated release time? Because then I will keep an eye out for it 🙂 -
Hi Great plugin. Was thinking maybe add so it can say full wipe, map wipe and BP wipe depending on the last wipe. I'am 100% that this is something a lot of server administrators would love to have Suggestions how it could be: On blueprint and mapwipe JUST FULL WIPED 01/01 On Map wipe JUST MAP WIPED 01/01 On Blueprint wipe JUST BP WIPED 01/01 And when it's over 24 hours since wipe. (using the option "How many days counts as 'Just Wiped'?": 1,) On blueprint and mapwipe FULL WIPED 01/01 On Map wipe MAP WIPED 01/01 On Blueprint wipe BP WIPED 01/01 br Bjarke
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Can it be added as an option, so it can clean all data on wipe?
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Hi Does it use oxide primessions, and if not. Is it possible that you can add it? That way it can be used in a VIP packagepack