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HoloxyRust

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Everything posted by HoloxyRust

  1. We're glad you tested the plugin and we know it will fulfill all your needs for these specific in-game items. However, we have a couple of mentions: 1. Try to remove IQTurret and see if the infinite ammo works. In this case, it's obvious what causes it. 2. The default permission isn't meant to be changed, not a big deal. We focused on custom permissions any customer wants to have. 3. We'll make a video soon about the plugin features and many more to avoid any misunderstanding. Although, you understood how it works by the example you gave. Thank you for the honest feedback and the time spent. We're here to provide full support. Best regards, Holoxy Solutions
  2. Hi @CaptainNebulous! We'd like to know if you have any interesting and particular idea for Lighthouse so we can develop it. Just let us know
  3. HoloxyRust

    abilities disappear

    Changed Status from Pending to Not a Bug
  4. Changed Status from Pending to Not a Bug
  5. We recommend using Powerless Turrets, the code works better with our plugin, it's not overwriting it at all. Thank you! 🙏 Best regards, Holoxy Solutions
  6. Then, there's no issue with the plugin. As explained in the last update, the custom settings you do applies ONLY to the number from "Auto Turrets on player". Another example: If you have turrettweaks.default permission and "Auto Turrets on player" set to 4, the first 4 turrets you place will have those custom settings you have in the config. If you place 2 MORE after those 4 already placed, it will have the default game settings. Other than that, we are concerned that IQTurrets might use a function which replaces the turret and overwrites our plugin where it recognizes the owner of the turret.
  7. @gena Can you join our Discord server for support? We want to see what happens exactly in your specific environment. We tested our version without the IQTurrets and it doesn't reset the settings when you reload it.
  8. We will check the plugin and fix the issue asap. Thanks for announcing it. 🙏
  9. Thanks for the feedback. We'll do that in the next update along with some optimizations.
  10. Thank you for the details! We will try to develop as fast as we can.🤗
  11. We would like to develop this idea. Do you have more details about it? Features, limitations, etc?
  12. No. Raidable Bases has it's own Auto Turret settings system for bases only. Our plugin is working and can be configurable for players bases only, giving them different values for defaults or increased values with VIP permission. Raidable Bases system:
  13. We really appreciate your support and feedback! 🙏 Best regards, Holoxy Solutions
  14. Feature added but needs a few explanations. Our update has a more interesting and playful approach. Because giving VIPs buffs for turrets, we decided to let you set how many of those turrets should have DIFFERENT values and the rest to be default. Limiting the entity means adding a lot of code to our plugin which might load your server more than we want. That's why we decided to make the plugin work with EntityLimit. You just have to set the limits in EntityLimit config file like I did.
  15. We updated the plugins and now it's creating a config file with 1 VIP permission and values by default. it looks like this: { "VERSION": "v1.1.0", "PermissionsList": [ { "Permission Name: (Copy/Paste this for more permissions)": "turrettweaks.default", "AutoTurret Settings:": [ { "Health (Default = 1000):": 1000.0, "Accuracy (Default = 5):": 5.0, "Range (Default = 30):": 30.0, "Bullet Speed (Default = 10):": 10.0, "Damage Scale (Default = 1.0):": 1.0, "Power Consumption (Default = 10):": 10, "Infinite Ammo (Default = false):": false, "Block ExploAmmo to be Infinite (Default = true):": true, "AutoTurrets per player (0 means infinite):": 0 } ], "SamSite Settings:": [ { "Health (Default = 1000):": 1000.0, "Infinite Ammo (Default = false):": false, "Damage Scale (Default = 1.0):": 1.0, "SamSite per player (0 means infinite)": 0 } ], "FlameTurret Settings:": [ { "Health (Default = 300):": 300.0, "Turret Arc (Default = 45 degrees):": 45.0, "Flame Range (Default = 8):": 8.0, "Flame Radius (Default = 2):": 2.0, "Flame Triggered Duration (in seconds) (Default = 5):": 5.0, "Infinite LowGrade (Default = false):": false, "Fuel Consumption Multiplier (Default = 1):": 1.0, "Damage Scale (Default = 1.0):": 1.0, "FlameTurrets per player (0 means infinite):": 0 } ], "ShotgunTrap Settings:": [ { "Health (Default = 300):": 300.0, "Infinite Ammo (Default = false):": false, "AimCone (Default = 40):": 40, "SensorRadius (Default = 1.25):": 1.25, "Damage Scale (Default = 1.0):": 1.0, "ShotGunTraps per player (0 means infinite):": 0 } ] }, { "Permission Name: (Copy/Paste this for more permissions)": "turrettweaks.vip", "AutoTurret Settings:": [ { "Health (Default = 1000):": 5000.0, "Accuracy (Default = 5):": 10.0, "Range (Default = 30):": 50.0, "Bullet Speed (Default = 10):": 15.0, "Damage Scale (Default = 1.0):": 1.2, "Power Consumption (Default = 10):": 5, "Infinite Ammo (Default = false):": true, "Block ExploAmmo to be Infinite (Default = true):": true, "AutoTurrets per player (0 means infinite):": 0 } ], "SamSite Settings:": [ { "Health (Default = 1000):": 5000.0, "Infinite Ammo (Default = false):": true, "Damage Scale (Default = 1.0):": 1.0, "SamSite per player (0 means infinite)": 0 } ], "FlameTurret Settings:": [ { "Health (Default = 300):": 2000.0, "Turret Arc (Default = 45 degrees):": 60.0, "Flame Range (Default = 8):": 10.0, "Flame Radius (Default = 2):": 4.0, "Flame Triggered Duration (in seconds) (Default = 5):": 8.0, "Infinite LowGrade (Default = false):": true, "Fuel Consumption Multiplier (Default = 1):": 1.0, "Damage Scale (Default = 1.0):": 1.0, "FlameTurrets per player (0 means infinite):": 0 } ], "ShotgunTrap Settings:": [ { "Health (Default = 300):": 2000.0, "Infinite Ammo (Default = false):": true, "AimCone (Default = 40):": 60, "SensorRadius (Default = 1.25):": 1.5, "Damage Scale (Default = 1.0):": 1.0, "ShotGunTraps per player (0 means infinite):": 0 } ] } ] }
  16. We'll have it done by the end of this week. Thank you for this suggestion.
  17. Yes, both are possible and we will think about it in the next update. However, we don't want to make it too heavy and to affect your server performance.
  18. Yes, it should work with IQTurret. We already have "Power Consumption" feature which can be set to 0 but you still have to connect it with wires. If you add IQTurret, then it shouldn't be any problem. Let us know if you have any problems.
  19. Version 1.3.0

    42 downloads

    Installation Unzip the archive. Drag TurretTweaks.cs under the oxide/plugins folder of your server. Permissions Default permission - turrettweaks.default You can set permissions for VIP to give them custom values. Example: turrettweaks.vip Features: Auto Turret Settings Health Accuracy Range Bullet Speed Damage Scale Power Consumption Infinite Ammo Block ExploAmmo to be Infinite Sam Site Settings Health Infinite Ammo Damage Scale Flame Turret Settings Health Turret Arc Flame Range Flame Radius Flame Triggered Duration Infinite Low Grade Fuel Consumption Multiplier Damage Scale Shotgun Trap Settings Health Infinite Ammo Aim Cone Sensor Radius Damage Scale Config example { "VERSION": "v1.1.0", "PermissionsList": [ { "Permission Name: (Copy/Paste this for more permissions)": "turrettweaks.default", "AutoTurret Settings:": [ { "Health (Default = 1000):": 1000.0, "Accuracy (Default = 5):": 5.0, "Range (Default = 30):": 30.0, "Bullet Speed (Default = 10):": 10.0, "Damage Scale (Default = 1.0):": 1.0, "Power Consumption (Default = 10):": 10, "Infinite Ammo (Default = false):": false, "Block ExploAmmo to be Infinite (Default = true):": true, "AutoTurrets per player (0 means infinite):": 0 } ], "SamSite Settings:": [ { "Health (Default = 1000):": 1000.0, "Infinite Ammo (Default = false):": false, "Damage Scale (Default = 1.0):": 1.0, "SamSite per player (0 means infinite)": 0 } ], "FlameTurret Settings:": [ { "Health (Default = 300):": 300.0, "Turret Arc (Default = 45 degrees):": 45.0, "Flame Range (Default = 8):": 8.0, "Flame Radius (Default = 2):": 2.0, "Flame Triggered Duration (in seconds) (Default = 5):": 5.0, "Infinite LowGrade (Default = false):": false, "Fuel Consumption Multiplier (Default = 1):": 1.0, "Damage Scale (Default = 1.0):": 1.0, "FlameTurrets per player (0 means infinite):": 0 } ], "ShotgunTrap Settings:": [ { "Health (Default = 300):": 300.0, "Infinite Ammo (Default = false):": false, "AimCone (Default = 40):": 40, "SensorRadius (Default = 1.25):": 1.25, "Damage Scale (Default = 1.0):": 1.0, "ShotGunTraps per player (0 means infinite):": 0 } ] }, { "Permission Name: (Copy/Paste this for more permissions)": "turrettweaks.vip", "AutoTurret Settings:": [ { "Health (Default = 1000):": 5000.0, "Accuracy (Default = 5):": 10.0, "Range (Default = 30):": 50.0, "Bullet Speed (Default = 10):": 15.0, "Damage Scale (Default = 1.0):": 1.2, "Power Consumption (Default = 10):": 5, "Infinite Ammo (Default = false):": true, "Block ExploAmmo to be Infinite (Default = true):": true, "AutoTurrets per player (0 means infinite):": 0 } ], "SamSite Settings:": [ { "Health (Default = 1000):": 5000.0, "Infinite Ammo (Default = false):": true, "Damage Scale (Default = 1.0):": 1.0, "SamSite per player (0 means infinite)": 0 } ], "FlameTurret Settings:": [ { "Health (Default = 300):": 2000.0, "Turret Arc (Default = 45 degrees):": 60.0, "Flame Range (Default = 8):": 10.0, "Flame Radius (Default = 2):": 4.0, "Flame Triggered Duration (in seconds) (Default = 5):": 8.0, "Infinite LowGrade (Default = false):": true, "Fuel Consumption Multiplier (Default = 1):": 1.0, "Damage Scale (Default = 1.0):": 1.0, "FlameTurrets per player (0 means infinite):": 0 } ], "ShotgunTrap Settings:": [ { "Health (Default = 300):": 2000.0, "Infinite Ammo (Default = false):": true, "AimCone (Default = 40):": 60, "SensorRadius (Default = 1.25):": 1.5, "Damage Scale (Default = 1.0):": 1.0, "ShotGunTraps per player (0 means infinite):": 0 } ] } ] }
    $15.00
1.7m

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Total number of downloads.

8k

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Total customers served.

121.5k

Files Sold

Total number of files sold.

2.5m

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