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Support Replies posted by NHGaming
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still getting Error while compiling RaidSelector: Identifier expected | Line: 447, Pos: 25
Oxide.Rust Version: 2.0.6641
Oxide.Rust Branch: mastersorry for late reply
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I got this error RaidSelector - Failed to compile: Identifier expected | Line: 447, Pos: 27 (Running Oxide)
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NVM I was an idiot
Fixed
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I have 3 lvl default 2 sp, vip 3 sp and vip+ 4 sp points. None except default are working if there in any of vip groups they only get 2. I made sure vip and vip+ both have the permissions they're suppose to. Please help.
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Is there a way to get PVP delay when leaving a monument working with this plugin i've been trying. Any help appreciated. Thank you in advance.
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i have not seen any I keep trying but nothing has come up
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It keeps saying there's still another player and never ends.
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yeah no worries I'll get some footage today
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I'm having issue where there ends up being no winner cause after everyone but 1 persson is dead the event doesn't end. It just keeps going like there's someone else still there.
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nope I got a video of it :
I don't know whats going on.
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just noticed this Bypass Lock Treasure To First Attacker For PVP Bases was set to false.
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The players have been getting you can't do this even when in a clan but they can still damage bases. The problem is when they try to loot the loot bags from say a large box they can only grab 1 item from the loot bag then they get kicked out of the loot bag then they would have to go back in to grab 1 more item before getting kick out of loot bag. They dont get kicked out of raid just the loot bag. Keeping players out of zones working great for PVE. The problem is just looting loot bags and other players in PVP raids.
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Every time a player tries to loot a loot bag in PVP it kicks them out after grabbing 1 thing. I have checked a bunch of settings and tried a bunch of stuff I use SimplePVE, DynamicPVP and Zone Manager. I dont know if it's a conflict but it's been a pain. Any help to point in right direction appreciated.
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1 hour ago, ashes of angst said:
hello nivex,
may i ask for a little help to get both pvp and pve bases to spawn? i have the config set to spawn both and maintain 7 events at a time, but everyone is pvp..in the base profile config is a line use pvp i have that set to true. In main config i have convert pve to pvp set to true and convert pvp to pve to false. If you could help with a small example to obtain a mixture of both pvp and pve id appreciate it
I'm not nivex but hope this will help if you want both to spawn : "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 50.0,
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Thank you I been trying to figure this out I did that config pretty late at night. So lesson learned don't config stuff when your half asleep.
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Thank you been racking my brain as to why it didn't work.
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oh ok, that makes sense is there a chance then to add the Engineering Bench for this to. Thank you for fast response
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I was hoping it worked like what was in video sense that's what I'm looking for. I only get the option to reach everything and shows all 3 tiers and that's to op for my server I was just at a tier 1 and that would defeat the purpose for me(but they can't buy the different tiers which is good in testing had to many tiers close to each other) but was hoping for that same look in video where you looked at the tier and would have ui without going to that GUI for a 3 tiers . Is there a setting I'm missing?
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Is there a limit on how many levels this plugin can handle? I've run the config through a validator and everything and it says it's fine but why won't it work?
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The plugin stopped working but only after another increases in lvls. I was at 5 lvls the then decided to add 5 more lvls to the quarries, so then at 10 lvls. After I did that the plugin said it's was loaded but would not respond to commands, tried to reboot plugin to no success. Had to revert to the 5 lvls that work fine. This is 10 lvl config.
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I got it working I guess it got corrupted or something when I transferred through the server panel cause even though it show it was in plugin folder it acted like it wasn't there. So I re uploaded it through sftp and the plugin worked fine. Sorry for late reply been working crazy on server. Thank you for great plugin.
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Players and I have tried but even with card in inventory we can not get it to work. Any help would be appreciated. When we press button nothing happens.
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On 4/4/2025 at 12:08 PM, Mr01sam said:
Okay, so I just tried to reproduce it and this is what I'm seeing. I am PVE, I entered a PVP zone and then died and respawned and this is what I see:

From what I can tell I am correctly set back to my original PVE, but for some reason simple status seems to be glitching out and showing both modes (even though I am truly in PVE). Could this be what you are seeing?The stuck thing is happening but only if your on a team. and if the team isn't with you and you have sync on. It doesn't happen if clan leader is the one that's dies, it has to be a non clan leader.
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18 hours ago, Jbird said:
Do you have your server hosted? Do they have an option to upgrade your RAM?
That is getting about as low as you want to go. The 27 is okay but the 15 is getting much lower than I would recommend that you want to be for a modded server.
Normally I'd ask for a separate ticket but since you are having similar issues and are on point this is definitely fine as a joined ticket. Same question by the way do you have any option to upgrade the RAM on your server by chance?
I have 24gb of ram and run between 13 to 16gb when events are running. I also have 200% on cpu and it runs between 112 to 130% when events run. I have 136 plugins on this server. It's heavily modded server but haven't had any of these issue till this Rust update. I did get a command to purge the vines which add up fast, by purging those vines things seem to have leveled out. Only Npc which are acting some what weird now are the shot gunners at supermarket and oxiums they run like right into your body before they shoot especially if your in a recycler it's like they can only half see you and they wait till your done recycling to shot you. I also went through and used a event manager to makes sure events weren't over lapping a lot which also has increased performance.
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22 minutes ago, bazou52 said:
I still haven't found the solution. I tried to reduce the mods, the NPCs in the bioms, the NPCs move a little more, but the reactivity is not there. I also have that with the NPCs of better NPC, the server runs between 15 and 27 fps, no errors in the console.
Do you have events runs also if so make sure there's not to many running at same times which can impact performance. Anything else like raidables and such.
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I'm also having these issues but I'm a heavy mod PVE server. Normal Rust NPCs seem to be fine but the BetterNPCs will let you walk right up to them and shoot them without any care. Caravan NPCs do it as well. Is there a server FPS limit that might be causing this issue. I will try and get a video of this happening. Cause all the BetterNPCs are having this issue.
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That worked great that was it all along man I wish facepunch would fix that. Thank you so much got rid of 50,340 objects and FPS went up to 20.
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Checked server.fps and it's at 9 but I don't understand why nothing has changed worked fine yesterday.
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I just starting getting this error this morning. It always just worked before, I haven't changed a thing so no idea why this is happening everything was fine yesterday. Any help would be appreciated. I get this in console: [RaidableBases] Allowed spawn points in 0 zones. [RaidableBases] Blocked spawn points in 4 zones. But they were spawning all over the place before just fine.
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NoEscape - Failed to compile: No overload for method 'Clear' takes 1 arguments | Line: 2222, Pos: 32
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[FurnaceUpgrades] The CanStackItem, CanCombineDroppedItem hook's was unsubscribed due to conflicts with the 'Loottable' plugin
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I'm having the same issue and my restart is on the lowest pop time which is at 1am. I'm not up at that hour to restart any way you could share the fix with me.
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Error while compiling NoEscape: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 2209, Pos: 32
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No Worries just figured I'd give a heads up. We were messing around at end of wipe, pasted it in then was Oh. Don't want you to feel rushed, I know how it is.
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Some how the electrical has broken probably a facepunch update awhile ago but my players did love this when it was working.
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oh damn. Yeah I get it, you Devs have a hard job. I'll be waiting patiently, thanks for keeping this alive I run a pve server this is our pvp outlet. lol
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The base of the arenas are not there, not sure why thinking they might have removed the legacy parts and player insta fall to their deaths.
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Players have been spawning and falling to their deaths. The arena are not loading the base of the arenas, thinking maybe because of the legacy rocks being removed or something.
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Looking for a way to tell player that monument is taken before they find a way to monument to find someone has purchased it.
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When players swim over water bases they fall to they're deaths.
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I having same issue as above I changed and add some to it and 2 commands don't work.
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My players were getting kicked for looking in furnaces and campfires. Running Carbon. This is whats happening.
RPC Error in AddUI: Object reference not set to an instance of an object. at JSON.Object.GetString (System.String key, System.String strDEFAULT) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.CreateComponents (UnityEngine.GameObject go, JSON.Object obj, System.Boolean allowUpdate) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.AddUI (BaseEntity+RPCMessage msg) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnRPCMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
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we've tried multi different setups in the truepve configs. We tried what you said first, then have tried multiple variations. This was our latest try. If i spawn a brad with spawn bradleyapc it does damage no issue, it's just with bradely drops that this is happening.
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Have you got a chance to look this over still having the same problem
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Bradleys are causing no damage to player at the moment. They work no problem before the rust update. I also use TruePVE but have things all set just like before and still no damage from Bradley.
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I'm having the same issue. Also using quicksmelt and can confirm that there's a conflict. I ran plugin with quick smelt unloaded and received resources, but when ran while quick smelt is loaded there is no resoures.
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yeah fancy drop
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Everytime they try throwing it if on cooldown or if it refunds to hand it duplicates. Any help will be appreciated.
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I've been trying to get these to spawn along side the normal bases but they have yet to do so. Any help would be great. Could only raise them to 30 to keep them in range of bubble due to being PVE server with PVP zones.
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The Electric furnaces are not using the quicksmelting. All other are working fine but not them.
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We have not been able to find the code lock at all. I flew around trying to find it's like it didn't spawn or something. Cargo leaves way to quick no one has been able to finish in the time allotted and have not been able to find where to change this setting. Love this plugin just it's frustrating my players to use all that boom and not to get the payout. Any help is appreciated.
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When defeating gang no one receives code to enter bathroom. We were blind nevermind. Code at top of screen.
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getting a error 404 code. It keeps trying to connect but keeps getting error. Not sure what I'm getting wrong.
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I run a PVE server and my players are having issues looting themselves and sometimes boxes in pvp raids. It only allows you to grab 1 item at a time. I use TruePVE and Prevent looting. I've been on servers that have these plugins and they didn't have this issue. Was hoping you could point me in a direction.
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Is it possible to do multi reminders for different things. I can't seem to get it right if it's possible. Any help would be appreciated.


Failed to compile
in RaidSelector
Posted
I don't mind testing this out at all. I love the idea of this plugin.