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CashDK

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Support Replies posted by CashDK

  1. This could be the same problem, in my case the Bradley fall into the normal cargo at Harbor. I have set  "Skip Heavy Cargo Ship if standard is on the map already.": true

    I use "Should the event start automatically(false if you only want manually start with HeavyCargoStart command": false, and starts the Event on my own timer schedule.

    When you start the event manually, does it still check for normal cargo out?? 

    image.png

  2. 14 hours ago, Yac Vaguer said:

    Hi Cash, I don't own that plugins so I cannot test it. I tried it with BetterNpc, for what I understand they are similar, and it works just fine. Probably BotReSpawn is tagging the NPC as a real player instead of NPC that is Bradley is attacking them. 

    I don't have any special configuration for Bradley so probably you have another conflict going on there. 

    Let me know how it goes 

     

    Message from Steen:

    Doesn't look like they're providing any API.
    That's a shame.
    I do so if the author is willing they could provide an "Ignore_BotReSpawn" option in their config.
    I provide

    bool IsBotReSpawn(NPCPlayer npc)
    bool IsBotReSpawn(ulong id)

    which they could use
    or, alternatively, they could keep track of BotReSpawn userIDs with

    void OnBotReSpawnNPCSpawned(ScientistNPC npc, string profilename, string group)

  3. I am running Heavy - WaterTreatment, Cargo, Excavator, Oilrig without any problems. First time I install Heavy Military Tunnel Event it all works fine. All my events on the server is time controlled with Schedules from battlemetrics. I could off course try to compare the codes from your other Events, because something must be diffrent since its the only one doing this. 

  4. Hi!!

    The turrets in the event is shooting all the scientists. Tested HeavyWaterTreatmentEvent everything there is okay.

     

     

    Elite Soldier[6497259] was killed by autoturret_deployed (entity) at (337.34, -10.75, -1620.92)

    MilitaryTunnelScientist[6646424] was killed by autoturret_deployed (entity) at (312.27, -0.48, -1546.25)

    Sniper[186613] was killed by autoturret_deployed (entity) at (373.84, -9.25, -1551.22)

    MilitaryTunnelScientist[9391201] was killed by autoturret_deployed (entity) at (234.77, 6.61, -1540.30)

    Sniper[5229326] was killed by autoturret_deployed (entity) at (365.74, -9.25, -1541.92)

    Could you take look at this. Thx

     

     

  5. There is a lag problem with the DroneEvent, here is a ticket from my server "Major Lag spikes - Its the same again. Last both times tonight it happened straight after we shot down the drone at excavator"

    • Like 1
  6. Thanks for update everything was working, but here 8 hours after update crates are gone again. I will message you when I am home from work. 😉

     

  7. I added the new plugin. Then I use the link Social media in menu, it shows up and I can push my discord link.

    But then when i close the Welcomepanel, I'm stuck with this screen. Have to rejoin to move on in game. 

     

    welcomp.png

  8.  I have a little problem with NextGenPVE. I have made 3 zones on my map with default damage true, but only one of the zones works. All 3 rulesets are Enabled, only difference is zone.

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