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Level Designer
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  1. Deeplyfri3d


    You do NOT need to go into rustedit at all to make the puzzles work.. I assume the electrik also put a rustedit.dll file in his download folder, this .dll file you need to put inside your rust folders rustdedicated_data/managed folder, you should see alot of other .dll files in that folder then you know you are right! put the rustedit.dll file in there and resyaty the server oh nvm didnt see there was a second page, sorry, figured you guys solved it
  2. haha fishing villages were put in at an early version of it all 3 of them are on it, but I'll put it in the upcoming update that the villages are there
  3. I'll take a look at it, Im suprised saying its not buildable, is it because of the depth they could mean perhaps? I could make the water abit more shallow and maybe even put some eye globes in the middle making it a cool moat yeah
  4. kept forgetting it but itx fixed now
  5. haha yeah had a friend that purchased it mentioning the discord being an issue, but I also noticed I still had the name for skullisland
  6. Version 1.4.1


    This map offers you multi-height terrain and incredible views. It fits perfect for the current vehicles in the game not only because of the nice road work but ALSO with an amazing nascar arena Monument The map features a few Custom Monument and prefabs like: Nascar Arena Monument Featuring blue and red puzzles, Working Elevators and a sneaky trap Glas Maze Monument Featuring Loot, scientists and confusion while running around in there Glas Bridges connecting the steep mountains and cliffs If you find any bugs or glitched you can reach out to me on my discord server (http:/
  7. Deeplyfri3d


    Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  8. Deeplyfri3d


    Conversation have been handled in discord, password is given out, I will make a quick recap, I will be giving out the password in a file to be available when downloading it again. thanks again for purchasing my work
  9. Version 2.1


    This monument takes up a pretty huge space on the map, it contains as you see on the picture, 3 golems, 2 which are fallen and 1 holding those 1:1 scaled domes, they are identical to the real domes but modified with military crates and scientists guarding them, also you are able to walk up on the standing golem then head inside behind the waterfall into a cave system leading all the way up to its mouth. Theres building blocked in most places, the only exception being on the standing golems neck. Loot can be found all around the area, Scientists are guarding all the loot both inside t
  10. Version 1.2


    Shopping Center is a monument containing all 3 tiers of keycards, each room needing 2 fuse boxes, Scientists roaming the inside and Scarecrows roaming both the frontside and the backside
  11. Version 1.9.1


    This map contains a few custom made monuments and includes all the regular facepunch monuments aswell. The map have great roads for the ultimate vehicle experience and loads of forest making it easier for those poor solo players to hide within Monuments of interest Shopping Center Golem Haven Crashed Cargoship On purchase you get 2 versions, One with bots and one without bots If you find any bugs or glitched you can reach out to me on my discord server (http://d.foxygaming.nu) or send a pm here on codefling and I'll get back to you as soon as I can M
  12. Deeplyfri3d

    Safe Kick

    I dont enter the game everytime I wipe because Im not playing actively on my server, so I would rather have a static point in outpost then needing to hop on everytime and make one
  13. Deeplyfri3d

    Safe Kick

    hey man! I think this plugin sounds very intresting BUT for me to get intrested of actually buying this It really could need a safe spot based on a prefab, like for instance a prefab in outpost instead of using spawns database made by an admin, since this location would be different every wipe and its already alot of different things to keep in mind so please make it a static prefab spawn
  14. For those who have downloaded this and dont know how to get it working, You have to give the permission called tcgui.use to the user/group, if @RFC1920 see's this maybe he could update the description with this fact
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