Hello, After the recent Rust update. After I placed the island in the rust map the server dosent load up with the following error. Could you take a look? It might or not be this prefabs but I cant tell.
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
Missing EnvSync - creating
Missing CommunityEntity - creating
Missing ResourceDepositManager - creating
Missing RelationshipManager - creating
Missing TreeManager - creating
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0
at TreeManager.InitTreeGrid () [0x00119] in <6ce3a68f9da44537af1250f63cfb92de>:0
at TreeManager.ServerInit () [0x0000c] in <6ce3a68f9da44537af1250f63cfb92de>:0
at BaseNetworkable.Spawn () [0x0004f] in <6ce3a68f9da44537af1250f63cfb92de>:0
at BaseEntity.Spawn () [0x00000] in <6ce3a68f9da44537af1250f63cfb92de>:0
at ServerMgr.CreateImportantEntity[T] (System.String prefabName) [0x00072] in <6ce3a68f9da44537af1250f63cfb92de>:0
at ServerMgr.CreateImportantEntities () [0x0003e] in <6ce3a68f9da44537af1250f63cfb92de>:0
at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x000fc] in <6ce3a68f9da44537af1250f63cfb92de>:0
at Bootstrap+<StartServer>d__21.MoveNext () [0x00325] in <6ce3a68f9da44537af1250f63cfb92de>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0