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MercedesCLA45AMG

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Support Replies posted by MercedesCLA45AMG

  1. my quarry is level 3 only getting metal and sulfur. Another player is only getting metal and hqm. Plus 1 player was only getting stone. Thanks and sorry.

  2. the running is also broke as they show them running on or off. But yes when they are running no output usually if you restart the plugin it works fine for about 5 mins then breaks.

  3. with the random timer set to true or false this still wont call in the event. also if it helps the attack chopper doesn`t work the one that roams the map

     

  4. ok so the colours that i put dont show that always show up different to the chat selection screen its totally broken im thinking maybe i should have stayed with what i had befor. ty

  5. Calling hook OnPlayerChat resulted in a conflict between the following plugins: ChatTranslator - True (Boolean), IQChat (False (Boolean))

     

    also chat typing twice.

    22:51

    [IQChat] MercedesCLA45AMG(Steamid was here): 123

    22:51

    MercedesCLA45AMG: MercedesCLA45AMG : 123

    thanks

  6. I dont know what you did but you f up i just spent  the last 24 hours setting this up for the new update to screw everything up. Also what i see is different to what everyone else sees so i have to start again not happy especially when i only got this 24 hours ago.

  7. MercedesCLA45AMG[76561198112958260] has spawned

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    NullReferenceException: Object reference not set to an instance of an object

    at Oxide.Plugins.BuildingSkins+<PreloadImages>c__Iterator1.MoveNext () [0x002ab] in <f1eec7aa10c64c62a37b4a4a01c02ef6>:0

    at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <745c4d442eef4e08b35b5975d62d89d1>:0

    UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)

    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

    Oxide.Plugins.BuildingSkins:StartCoroutine(BasePlayer, IEnumerator)

    Oxide.Plugins.BuildingSkins:OnPlayerConnected(BasePlayer)

    Oxide.Plugins.<OnPlayerConnected>c__AnonStorey2:<>m__0()

    Oxide.Core.Libraries.TimerInstance:FireCallback()

    Oxide.Core.Libraries.TimerInstance:Invoke(Single)

    Oxide.Core.Libraries.Timer:Update(Single)

    Oxide.Core.OxideMod:OnFrame(Single)

    Oxide.Core.Unity.UnityScript:Update()

  8. there are no loot profiles being created also alpha loot doesnt show the scientist in this plugin it shows all of the others just not yours. i would imagin there should be something to work with yet im getting nothing.

  9. so i have 25000 skinbox skins and ive been through all of the settings and they arnt added also i have turned on all workshop skins and it is also not doing anything. Plus the skin spraycan isnt working thanks

  10. will the custom loot plugin conflict with the alpha loot plugin and or can it use the custom heli profile from alpha loot. also can alpha loot do the scientists as well thank you loving the plugin.

  11. i think i got it but 2 questions

    1. whats the quickest way to heal him

    2. if he dies how do i find his corpse as my servers keep inventory wont work with a bot and i dont want to lose hours of farming.

  12. So right as i get the chat message A {expert} raidable base event has opened at {R28} You are {3128m} away i am still getting a small lag spike. my server has a good amount of ram and yesterday i increased it to CPU Clock Speed: 4.2Ghz (6 Cores\12 Threads) (Included) => 5.2Ghz+ (16 Cores\32 Threads) (OC Extreme Performance)  and it still happening but only when that message comes into chat.  Sorry to bother you again.

  13. so i have tried all morning whilst having fun configuring this on my server to generate a preview but it seems i am unable to do this as nothing happens. Thanks. Also a locker in the supermarket will only give me 2 available slots no matter what settings i use. Thanks

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