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beerock

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  1. beerock

    BanditsJackpot

    Future idea: randomly simulate a player losing money at bandit if no one has lost any scrap after a long time I believe this would help bring awareness to the event and reward players. The goal is to not make it an automated server event but to make it feel like actual players are losing money. Otherwise users may never go to gamble if they know it will kick in automatically. But up to the admin if they want to make this known or not. For this I'd like to be able to set: Enable the simulation: true or false Min-max time range when the simulation will start to create ran
  2. beerock

    BanditsJackpot

    Oops. Not sure how this was posted twice!
  3. beerock

    BanditsJackpot

    Cool, thanks! The X amount of scrap is good too. But yeah, def need a threshold of # of players to join the event (not a total that join the server as I previously stated). For example, we are a trio server, so I'd like to set it so a minimum of 4 that must opt-in to play this mini-game. Otherwise a group of 3 could exploit the F out of this for unlimited scrap! And since people go AFK, theoretically 1 person could win the scrap all the time if they are the only person that opts-in. ...it just occurred to me to. Before the game activates and asks in global chat for people to play,
  4. beerock

    BanditsJackpot

    Is "JackpotAnnounceThreshold" = the minimum number of people online that the plugin is active or is the number who must opt-in before a winner is chosen? For example, I'd rather avoid if only 1 person is on, then theoretically they could just keep winning their loses back
  5. beerock

    Into The Boat

    Fyi that the default lowgrade fuel for both boats on the staging server, ~36 hours before release, is currently 50
  6. Is there a way to easily update a prior version of this prefab on one of my existing maps or do I just need to delete the prior version and drop the new one? Thanks!
  7. beerock

    PlayerRanks

    I'd like to jump in here and give my pov after a few months of using PR. First, I think it would be a huge bonus to add tags. Second, I love PR and my users do too, but I used another plugin before PR that had titles and players would get really excited about them and I don't see the same excitement with only a leaderboard. What I've learned is its great to have the data and be able to view it, but one you do something meaningful with the data such as give someone a title to be seen in global chat and/or an announcement when someone takes the title, they get really excited and compet
    Yes! Now I can say my server is fully 2x compliant! Thank you for the excellent plugin!
    Love this village! My players loved it to. Adds a neat T0 type monument to help shape some lore on your map. No major issues with it! I do suggest to adjust two or so doors, when they are open, there is awkward moment you have to close or crouch jump around over next to them. It's honestly not a big deal. Regardless great work and thanks for the free monument!
  8. Ok, I just talked to another user who uses fishtraps and he understood "continuous fish trap" to mean that he doesn't have to be around the traps for it to catch fish. He really liked that idea. Regardless, updated description will help out us server admins who don't understand effing fish traps. haha. Thanks man and keep up the good work!
    I used a custom map by RobJ that included this prefab a few wipes ago. I really liked it especially with the NPCs already there. Zero technical issues with it and really love the underground tunnels, design, and features there. I also like that the tunnels have some lighting in them and not pitch black. Gave it a moody feeling. (I believe you have to turn on the 3 switches scattered up top to turn on the lights? Cool idea). I might suggest 1 or 2 more crates in the big garage might be nice, or even a food crate in the wooden office, but get it if you are trying to incite users to go
    Such great work for a free prefab monument, thank you, Wheatley! My players really enjoyed it. I look forward to any future updates you may have for this monument. I believe I see you have some plans for it like a puzzle which would be awesome. My only issue was I had to manually alter the alpha at the top of each tunnel exit at ground level. No issue going in and out but the ground was partially covering each tunnel entrance.
  9. Got it. I'm now realizing that I didn't know you must remove the caught fish for another fish to be caught. I assumed it kept catching fish as long as food was in the trap or it decayed. Friendly feedback is you may want to update the description to clarify the problem the plugin solves for fish trap noobs like me. Thanks for your responses! p.s. all that said, I would purchase something that either catches fish X times faster or yields X times fish when caught. This way it makes fishing balanced and viable on 2x, 3x, etc servers. And if it was bundled with this, it would provide
  10. haha ok. But what is check_rate in your config? Does that speed up or slow down how often it checks fish to be caught?
  11. I have a 2x vanilla server. I'd like to keep the fish traps exactly the same except product 2x yield. So either speed up how often fish are caught 2x or how many fish are caught by 2x. Is this possible with your plugin? Thanks
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