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Everything posted by Thortazo
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Temporary fix: Modifiy this: private static Dictionary<int, int> _FP = new Dictionary<int, int> { {-739993590, 1}, {1115193056, 1}, // Lunar Wall Frame Inlay {-450890885, 1}, // Lunar Wall Frame Swirling {-2016974826, 1}, // Lunar Wall Frame Floral {-1314079879, 1}, // Snake Mask ... To add new items definitions. I suggest the dev to add a new method to check new item definitions that not break the entire functionality of this plugin. Thnx for the effort btw
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Problem solved in Discord. Thnx!
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Tried both solutions (Reinstall and deleting x86 and x64 folders) getting the same error. Maybe i have and incorrect version of the DLL?
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Hi, having this error frequently after last update when i try to load offline player list or trying to delete player tokens on wipe. Hadn't had any issues before. Any thoughts? Thanks for advantage and great job btw!
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I've got mine working right now till the update. It only affects to the vehicle fuel buffs
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Simply comment: if (fuelSystem == null || fuelSystem.nextFuelCheckTime == float.MaxValue || fuelSystem.GetFuelContainer().HasFlag(BaseEntity.Flags.Locked)) return; (adding // at the start of those if)
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Replace all lines containing if (fuelSystem == null || fuelSystem.nextFuelCheckTime == float.MaxValue || fuelSystem.GetFuelContainer().HasFlag(BaseEntity.Flags.Locked)) return; to //if (fuelSystem == null || fuelSystem.nextFuelCheckTime == float.MaxValue || fuelSystem.GetFuelContainer().HasFlag(BaseEntity.Flags.Locked)) return; For temporary fix. I don't find any information about IFuelSystem i think is something new related to motorcycles...
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First of all thanx for your work and effort. I wanted to ask if you can add some configs into the json: - Reduce priority of MiniQuestPanel Cui from Overlay to Hud (for example) because it can disturb when you open the inventory, even when you go to take missions. - Add config into json to move MiniQuestPanel position on screen (top left, top right....) - Add an option to automatically trigger on the menu when you take a mission (same functionality as if you write /qlist command but triggering automatically) to avoid confusion on newer players and some confort to others. You can see some of this modifications in recent events like Bellum in Twitch. Thanks again and sorry for bad english.
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new update removed the screen this appears on
Thortazo replied to tacman1981's Support Request in Support
EDIT: I figured out if you spawn a workbench directly from f1 admin console, it carries some crate tool entity that return back functionality of this plugin, so i made this plugin to update all existing workbenchs and add this crate tool.. It also checks if it has this new entity when you deploy a workbench. I'm attaching the fix right here. Regards WorkbenchUpdater.cs -
Same issue here..., supposed to get 120% bonus getting growable pumpkins, buy gaining 37,5 xp. The same without bonus.
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Thankss! The problem is solved! Thnx again and great job coding RaidableBases plugin!
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Ok, i think i figured out, what was the cause. I'm using Devil Islands custom map and it came with a plugin called: FOffNavmeshSpam. Tried to disable the plugin and manually spawn scientist npc inside buildings, because i could not do that either and it worked. As i can see the plugin avoid spamming messages ov invalid navmesh position, i think maybe the custom map is not well polished. I will try with procedural map to see if the issue is solved. Is there any chance to deactivate that plugin while inside of raidablebases? maybe a fragment of code i can use to add the exception on raidablebases ? Thx for advantage. using UnityEngine; using UnityEngine.AI; namespace Oxide.Plugins { [Info("FOffNavmeshSpam", "bmgjet", "1.0.0")] [Description("Stops the navmesh spamming for bots")] public class FOffNavmeshSpam : RustPlugin { void OnEntitySpawned(BaseNetworkable entity) { BaseNavigator baseNavigator = entity.GetComponent<BaseNavigator>(); if (baseNavigator != null) { Vector3 pos; if (!baseNavigator.GetNearestNavmeshPosition(entity.transform.position + (Vector3.one * 2f), out pos, (baseNavigator.IsSwimming() ? 30f : 6f))) { baseNavigator.topologyPreference = (TerrainTopology.Enum)TerrainTopology.EVERYTHING; BasePlayer bp = null; bp = entity as BasePlayer; if (bp != null){ClipGround(bp, baseNavigator);} } } } private void ClipGround(BasePlayer bp, BaseNavigator baseNavigator) { NavMeshHit hit; if (NavMesh.SamplePosition(bp.transform.position, out hit, 30, (int)baseNavigator.topologyPreference)) { bp.gameObject.layer = 17; baseNavigator.Warp(hit.position); bp.SendNetworkUpdateImmediate(); } NextTick(() => { Vector3 pos; if (!baseNavigator.GetNearestNavmeshPosition(bp.transform.position + (Vector3.one * 2f), out pos, (baseNavigator.IsSwimming() ? 30f : 6f))) { Puts("No Navmesh found @ " + pos.ToString() + " bot will be stationary to stop spam."); baseNavigator.CanUseNavMesh = false; } }); } } }
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Hi, my problem is that i have activated npc spawns inside raidablebases but they spawn outside and static (despite the npcs that are configured around the raidablases walls). Here's the config: "NPC Levels": { "Level 2 - Final Death": false }, "NPCs": { "Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0 }, "Spawn Inside Bases": { "Spawn On Floors": true, "Spawn On Beds": true, "Spawn On Rugs": true, "Spawn On Rugs With Skin Only": 1, "Spawn Murderers Outside": false, "Spawn Scientists Outside": false, "Minimum Inside (-1 = ignore)": 5, "Maximum Inside (-1 = ignore)": 10 }, Thanks for advantage.
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seems wiping every file of the server fixed that issue [17:56] but now i'm receiving the following: Monument Navmesh Build took 1.92 seconds NullReferenceException: Object reference not set to an instance of an object and it stops intiating the server...
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Hi, when i try to start my server with this map, no matter what i do, server fails loggin the following: World cache version mismatch: 9 != 1329865020 World File Outdated: IslandZ52220424P Tried to delete the server map serveral times and it didn't fixed the issue... Any Thoughs?
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Hi, i have the same problem above. Purchased this plugin but did not received the place anything plugin. Thnx for advantage.