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Tiddy

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Everything posted by Tiddy

  1. Tiddy

    Elevators

    Yes, I'm using Linode to host my server.
  2. Tiddy

    Elevators

    Weird. My Rustedit.dll has been on the server this whole time and only I have access to the server files. Can you elaborate more on 'server save messing up' Wondering if this is it and what could be messing up.
  3. Tiddy

    Elevators

    Hey all of my elevators have now disappeared on day 6 of wipe. Everything has been working perfectly, including radiation zone. This is also the second time this has happened. Past two wipes we made it through without this issue. not sure what's causing this but I did notice the pookie bear is gone 😞. He/She was also gone the last time this happened.
  4. Tiddy

    Object not set Error

    Update: It doesn't matter if it's backwards or forwards. Also happens if you mount the wrong zipline (direction). I've had it happen when vanished as well.
  5. Tiddy

    Object not set Error

    I keep getting disconnected along everyone in my area if I mount a zipline facing backwards. Also this seems to only be with the zip going up from ground level. Error is Object reference not set to an instance of an object. at ZiplineMountable.GetNextLinePoint (UnityEngine.Transform forTransform) [0x00000] in <00000000000000000000000000000000>:0 at ZiplineMountable.ClientOnPlayerMounted (BasePlayer player) [0x00000] in <00000000000000000000000000000000>:0 at BaseMountable.PlayerMounted (BasePlayer player, System.Boolean wasSwap) [0x00000] in <00000000000000000000000000000000>:0 at BasePlayer.ClientUpdateMounted (System.UInt32 id) [0x00000] in <00000000000000000000000000000000>:0 at BasePlayer.Load (BaseNetworkable+LoadInfo info) [0x00000] in <00000000000000000000000000000000>:0 at BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
  6. Tiddy

    Loot & Corpse Timers

    Okay! Can I ask you a question? Players are able to enter a raid in progress by another player. When I initially installed the plug-in they were unable but I feel I changed something that I can't for the life of me figure out. Any chance you know what I need to change.
  7. Tiddy

    Loot & Corpse Timers

    Players seem to be losing their loot when in a zone. Some are reporting corpses and backpacks despawning before the 10 mins I have set for the server. I have not been able to recreate this just yet, but it has been reported by multiple users. I have the config set to "Draw Corpse Time (Seconds)": 900.0, Does this have anything to do with it? Am I missing another value? Thanks
  8. Tiddy

    Charcoal

    Is there a reduction in charcoal output with this plug-in? I have non-upgraded furnaces and they are worse than vanilla with this plug-in enabled.
  9. Tiddy

    AttackHelicopter damage

    The reset fixed it! Thank you for your help!!!
  10. Tiddy

    AttackHelicopter damage

    Both. Bumper is setting this for a PVE server. We're both admins of the same server. Also need to have heli to be able to damage players. Currently It's not damaging players either.
  11. Do you happen to know what damage type it's listed as?
  12. I originally assumed it had to do with NextGeNPVE not allowing the damage but I do take normal rad damage in monuments.
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