I keep getting disconnected along everyone in my area if I mount a zipline facing backwards. Also this seems to only be with the zip going up from ground level.
Error is
Object reference not set to an instance of an object. at ZiplineMountable.GetNextLinePoint (UnityEngine.Transform forTransform) [0x00000] in <00000000000000000000000000000000>:0 at ZiplineMountable.ClientOnPlayerMounted (BasePlayer player) [0x00000] in <00000000000000000000000000000000>:0 at BaseMountable.PlayerMounted (BasePlayer player, System.Boolean wasSwap) [0x00000] in <00000000000000000000000000000000>:0 at BasePlayer.ClientUpdateMounted (System.UInt32 id) [0x00000] in <00000000000000000000000000000000>:0 at BasePlayer.Load (BaseNetworkable+LoadInfo info) [0x00000] in <00000000000000000000000000000000>:0 at BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity) [0x00000] in <00000000000000000000000000000000>:0 at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0