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Everything posted by OfflineGotOfflined
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Hi everyone, I'm having problems with a map I just bought on Codefling about 2 weeks ago. Hi everyone, I'm having problems with a map I just bought on Codefling about 2 weeks ago. Everything was fine until one of my players reported to me there is a bug with the map as shown below. But then when I try to contact the map designer I believe the site said the product is no longer available on Codefling. What should I do... ? What should I do... ?
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Can we add Turrets onto the tugboat ?
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
Thank you. -
TEAM CAN ACCESS LOOT DOESN'T LET TEAM LOOT DEAD TEAM MEMBERS
OfflineGotOfflined posted A Support Request in Support
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[PVPZoneStatus] You do not have one or more required plugins installed! ImageLibrary: https://umod.org/plugins/image-library ZoneManager: https://umod.org/plugins/zone-manager CustomStatusFramework: https://codefling.com/plugins/custom-status-framework Unloaded plugin PVPZoneStatus v1.0.1 by 0xF Loaded plugin PVPZoneStatus v1.0.1 by 0xF [57ms] [PVPZoneStatus] You do not have one or more required plugins installed! ImageLibrary: https://umod.org/plugins/image-library ZoneManager: https://umod.org/plugins/zone-manager CustomStatusFramework: https://codefling.com/plugins/custom-status-framework Failed compiling 'CustomStatusFramework.cs': 1. 'PlayerModifiers' does not contain a definition for 'ActiveModifierCoount' and no accessible extension method 'ActiveModifierCoount' accepting a first argument of type 'PlayerModifiers' could be found (are you missing a using directive or an assembly reference?) [CS1061] (CustomStatusFramework 42 line 841) > c.reload PVPZoneStatus Unloaded plugin PVPZoneStatus v1.0.1 by 0xF Loaded plugin PVPZoneStatus v1.0.1 by 0xF [57ms] [PVPZoneStatus] You do not have one or more required plugins installed! ImageLibrary: https://umod.org/plugins/image-library ZoneManager: https://umod.org/plugins/zone-manager CustomStatusFramework: https://codefling.com/plugins/custom-status-framework
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Auto Door Closing time resets after Server Restart
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
Yes, I set the auto door closing time to 10 seconds and updates all, but after the server restart the time goes back to default settings (30s) -
Auto Door Closing time resets after Server Restart
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
I didn't know that would cause any trouble... Usually when I load it up and reload it automatically fixes it for me -
Auto Door Closing time resets after Server Restart
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
Here is my config file UltimateLocker.json -
Auto Door Closing time resets after Server Restart
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
Hi @Scalbox, Yes please if you don't mind, my player said they do that too but after restart the time goes back to default. Do we have to click the "Update all" after we set the time value ? -
Auto Door Closing time resets after Server Restart
OfflineGotOfflined posted A Support Request in Support
Hi @Scalbox, There is an issue with Auto Door Closing features, when time set by players before the daily restart, everything works fine. But after the restart the timer set by players got reset and goes back to default value. Please have a look. Thank you. Best Regards, -
I need help debugging this error
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
Can we add the ability to deposit/withdraw money with /bank ? -
I need help debugging this error
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
BankSystem.jsonHere is my config BankSystem.json -
I need help debugging this error
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
I'm not really sure, but this happens once in a while, I tried go collecting scrap around the map ( cause I set the currency to scraps ) But the error won't show up, just pops out like that. -
Failed to call internal hook 'OnCollectiblePickup' on plugin 'BankSystem v1.3.12' [3290943891] (Object reference not set to an instance of an object) at void Oxide.Plugins.BankSystem.OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player) in /home/container/carbon/plugins/BankSystem.cs:line 1743 at object Oxide.Plugins.BankSystem.InternalCallHook(uint hook, object[] args) in BankSystem.cs/Internal:line 563 (16:43:13) | Failed to call internal hook 'OnCollectiblePickup' on plugin 'BankSystem v1.3.12' [3290943891] (Object reference not set to an instance of an object) at void Oxide.Plugins.BankSystem.OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player) in /home/container/carbon/plugins/BankSystem.cs:line 1743 at object Oxide.Plugins.BankSystem.InternalCallHook(uint hook, object[] args) in BankSystem.cs/Internal:line 563
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Duplicates clan tags after updates to new versions
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
Hi @MeventSupport, Can you please help me with this issue ? I'm running the server on Carbon, would this be the main reason why this happens ? -
Can we add Turrets onto the tugboat ?
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
Because I will modify the loot to be extremely valuable, so that the event will forcefully turns into a raid. Beside, my players asked to do so. I copied the coordinates of the main door, and paste them to the coordinates of the doors of the Captain's room. But if there is an option to do so would be nice. -
Can we add Turrets onto the tugboat ?
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
Oh one more thing, please, Can you add the options to whether to turn on/off the code notes in Captain's dead body ? Best regards, -
Can we add Turrets onto the tugboat ?
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
Thank you -
Duplicates clan tags after updates to new versions
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
same here -
Duplicates clan tags after updates to new versions
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
Same here -
Duplicates clan tags after updates to new versions
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
I'm using Carbon -
Duplicates clan tags after updates to new versions
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
@MeventSupport Yes -
Duplicates clan tags after updates to new versions
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
@MeventSupport The issues persist after daily restart, is there anything I can do ? -
Hello, Can we add Turrets onto the tugboat ? Would it be possible to have turrets added to the tugboat just like how the SAMs were added to it ? Please let me know. Thank you,
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Duplicates clan tags after updates to new versions
OfflineGotOfflined replied to OfflineGotOfflined's Support Request in Support
Is there anything else can I help you ? I still don't know what was wrong with the double tags, sometimes it happens, sometimes it don't.