-
Content Count
19 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
- 27 comments
-
Jaws started following CRaidController
-
@TF Crazy Hey there, I was wondering a few things. #1. Does this plugin work with TruePVE - I ask because TruePVE schedule does not work anymore #2. Could you possibly add a PVP/PVE option to the plugin? If this works with TruePVE, and has PVP that I can activate while the raid time is on, I need to purchase this for my server.
- 27 comments
-
Jaws started following Not working after update 11/5/2020, Suggestion/Request - Scarecrow NPC, Bradley Loot Stopped Working and 1 other
-
Hey there Steen, I was wondering if you could add the Scarecrow NPC as an option? Murderers are kind of outdated, and are not as threatening as the Scarecrow ones. I could really use this for my server. Thanks
-
I deleted the loot fine for it and made a new one. That seemed to work, I'm guessing I did something wrong in the file at some point.
-
Hey there @Steenamaroo, A day ago, it seems my Bradley loot table decided to stop working. It's turned on in the config, and I have it named properly. All Bradley is dropping is Vanilla loot. I am using BradleyGuards by @Krungh Crow. I have the custom Bradley options for that plugin turned off, and I was using that plugin a week ago with the custom loot table. I'm not sure what is happening with it. I thought it would be good to bring it to you attention. Also, all other loot tables are working fine. They are giving what I want them too... including Heli
-
You're welcome
-
Error while compiling: CustomLoot.cs(300,74): error CS1061: Type `SpawnPointInstance' does not contain a definition for `parentSpawnGroup' and no extension method `parentSpawnGroup' of type `SpawnPointInstance' could be found. Are you missing an assembly reference?
-
Error while compiling: NPCKits.cs(195,72): error CS1061: Type `SpawnPointInstance' does not contain a definition for `parentSpawnGroup' and no extension method `parentSpawnGroup' of type `SpawnPointInstance' could be found. Are you missing an assembly reference?
-
Jaws started following Bradley option? (Request)
-
greatly appreciated
-
Right I do see that in the config now. Sadly, I was hoping we could get the option on the profiles in the data folder. I use BotSpawn for 3 different types of AI on my server. With me being able to select which AI it could target could be really useful. For example: Gas Station1 - I have a "Survivor" NPC spawn there every hour. This NPC looks like a player, and he will attack Players, Zombies, and other BotSpawn profiles I would make any NPC's at the gas station targetable by the Bradley on that Profile. Airfield - These guys looks like "Cobalt Spacesuit Scientist" and the Bra
-
Request... if possible: Could we get an option added for to or to not be targeted by Bradley? I have a few different types of BotSpawn NPC's on my server. I have a plugin that allows me to set a custom Bradley path, and he roams the roads on half of the map. He doesn't mess with any BotSpawn NPC's except Murderers. Can we get a true/false Bradley target option for BotSpawn NPC's? Would be appreciated