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Support Replies posted by Raul-Sorin Sorban
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress
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14 minutes ago, Jeff.Thibault1 said:
Failed to call hook 'CanLootPlayer' on plugin 'StaticLootables v2.0.6' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.StaticLootables+RootData.IsLootingLootable (BasePlayer player) [0x00053] in <d1388a30e85448a685a39abd4b63aad0>:0 at Oxide.Plugins.StaticLootables.CanLootPlayer (BasePlayer looted, BasePlayer looter) [0x00006] in <d1388a30e85448a685a39abd4b63aad0>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0051b] in <d1388a30e85448a685a39abd4b63aad0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
When opening a new type of entity (toilet for exemple), the loot window pop up, then close itself within a fraction of a second, then this console error.
Installed the StaticLootables.json then reloaded the plugin.
I've fixed this in the just-released update.
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Changed Status from Pending to Work in Progress
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12 minutes ago, Neighigh said:
Perfect! Thanks so much! I've been having a lot of fun editing the tables and bringing in the DLC items or some oddballs like duct tape and maps for giggles.
I'll be able to edit the full list with a lot more confidence knowing the method behind it now, appreciate the speedy reply!
ALSO: Unrelated, but is there a chance we could see functionality for your other plugin - FacePunch - To be able to damage open the lootables? It's become a staple in our server and would love to keep it's functionality mainstreamed with this too.
Glad it works out so well for you! Really happy to hear that.
In regards to the unrelated point, that's a crossover that we deserve. Working on it!
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18 minutes ago, Neighigh said:
Trying to understand the methodology to the spawn chances here:
"SpawnChanceTimes": 4,
"SpawnChanceScale": 5Is this like 'rolling' on the loot table?
Right now my assumption is SpanChanceTimes = how many times the system can include it in total "rolls" for a possible spawn.
Second assumption is SpawnChanceScale = the 'weighting' of a possible spawn in a loot table compared to other possible items listed.Would this mean lower numbers = less chance of the item spawning? - For now I cannot tell whether this is the case and it is making it difficult to modify my own loot tables accurately.
Yep, that's exactly how that works! For both SpawnChanceTimes and Scale. Times is how many times in the scale it'll be likely to be a picked choice.
5 Times in 10 Scale would mean 50% chance, 50/50. 1 Time in 10 Scale would mean 10% chance, and so on. I included both values as modifiable to get the best kind of accuracy for random loot tables. Could use 2 Times in 50 Scale which is super less likely to hit, but it works well for unique, very rare items to spawn.
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1 hour ago, wsad 920NW said:
I also have the same issue.
11/12/2021 11:51:14 | StaticLootables was compiled successfully in 1686msHey there. Are you up to date with the plugin? Latest is v2.0.4. As of the latest version, you shouldn't be getting that anymore.
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10 hours ago, ChaoticStryfe said:
what i did was in a previous post. put the .json file first with loot, then upload the .cs file and it removed the error and works in game
Hey, yes, that's how you should do it. The config from the description is mandatory. You can modify however you like, the Interactions property needs to exist and be filled with content.
I just added an "Installation" section to the description. I hope that helps and removes the confusion.
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Changed Status from Pending to Work in Progress
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10 hours ago, rednekOIO said:
Failed to call hook 'ReadNotice' on plugin 'RusterNET v2.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RusterNET+RusterBrowser.CloseFullPost (Oxide.Plugins.RusterNET+RusterFeed feed, Oxide.Plugins.RusterNET+RusterFeed+RusterPost post) [0x00042] in <12fea31c233343e4b76fab8d55b9cb10>:0 at Oxide.Plugins.RusterNET+RusterBrowser.DrawFullPost (Oxide.Plugins.RusterNET+RusterFeed feed, Oxide.Plugins.RusterNET+RusterFeed+RusterPost post, System.Boolean isBackground) [0x00000] in <12fea31c233343e4b76fab8d55b9cb10>:0 at Oxide.Plugins.RusterNET+<BuyPost>c__AnonStorey14.<>m__4 (Oxide.Plugins.RusterNET+RusterBrowser b) [0x0000c] in <12fea31c233343e4b76fab8d55b9cb10>:0 at Oxide.Plugins.RusterNET.ReadNotice (ConsoleSystem+Arg arg) [0x00070] in <12fea31c233343e4b76fab8d55b9cb10>:0 at Oxide.Plugins.RusterNET.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e7d] in <12fea31c233343e4b76fab8d55b9cb10>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
When i "purchase" a 24h notice in the marketplace. it shows i purchased it (even though i have no money) but i get this error when i click the read me
Thank you, will be fixing this very soon! In the meantime, will you please send me the "Currency" config property you're using?
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13 hours ago, Jaws said:
Any news on it not working for me after the update?
It got fixed in the latest update
thank you for your patience.
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3 hours ago, Jaws said:
I gave my self that permission when the plugin was updated and that feature was added. I just tried to give myself that permission again and it says I already have it. It was working fine until this last update.
I'll have a look, thanks for letting me know.
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2 hours ago, Jaws said:
I totally looked past that. I got it working now.. do you possibly have a link to a list of the sounds? Also, after this update, middle mouse click on a prefab showing the name of it doesn't seem to be working.
You must have the StaticLootables.admin permission in order for the middle mouse button to work. And there's no list of the sounds, but working on getting something sorted. Rust doesn't provide too many organized sound effects so it'll be a bit tricky.
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4 hours ago, Jaws said:
Looking in the new config file for the plugin. I don't see any sound effects added, but noticed a sound effect in the video of the new hacking addition. Are they not implemented yet?
They are. If you're up to date with the plugin, please have a look at the description config at the Interactions section.
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Changed Status from Work in Progress to Closed
Changed Fixed In to 1.8.0
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress
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9 hours ago, Jaws said:
So far so awesome @Raul-Sorin Sorban
Another really cool addition that can be optional for server owners. The option to have the plugin make a sound when opening a lootable from this plugin. For example, if I open a locker.. it makes the opening a locker noise like the ones that you can use to store items in the game. Each lootable category has the option to use an effect. If the player does not want an effect. They can leave it blank.
Example:
UseOpenSoundEffect: "example_effect.prefab"I actually thought about that yesterday. Will be adding this soon.
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Changed Status from Pending to Closed
Changed Fixed In to 1.7.1
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5 hours ago, badgyver said:
Well, I hope you solve it, I'll wait for you, thank you.
Fixed in 1.7.1.
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Changed Status from Pending to Closed
Changed Fixed In to 1.7.0
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1 hour ago, badgyver said:
The following error appears in the console:
Error dowloading image: (Malformed URL)
- I've updated the mod to version 1.7
- I downloaded and updated the "StaticLootables" file in the config folder of oxide.
It still doesn't work, I haven't modified anything, I bought the plugin, there was an update, I updated my mod and it stopped working.
That warning is Client-Side, looking in finding a fix for it but it should not stop the plugin from working as expected. Thank you for letting me know, will investigate.
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8 hours ago, Jaws said:
I would also like to see an item durability randomizer like CustomLoot has. Like we can set each loot table prefab between 0-100. So then each item that has durability will spawn with a random amount of durability between the two numbers.
P.S - That respawn timer would be a great addition for each prefab in the config as well.
So far this plugin is great, and has tons of future potential. Thank you for it.Added them both. Thank you.
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9 hours ago, badgyver said:
I bought this plugin two days ago, there was an update today and it stopped working.
Any errors in the console? Have you updated the config from the description page?
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Changed Status from Pending to Work in Progress
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10 minutes ago, Neighigh said:
Looks like the lootable prompts appear for objects on cargoship, then as it's moving they stay in place as the cargo and players move away from that fixed point. We may need something that tells these to stay with the cargoship. I imagine this isn't very simple of an idea to implement but I figured it's a bug we should mention in case you are not aware
Thank you for this! Already got a rules system in place which will be released in the new update very soon. Will make sure that will be covered. Thank you!
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13 hours ago, Jaws said:
Hello,
I have worked with many loot population plugins in Rust. This one kind of confuses me when it comes to how long it takes for loot to respawn in containers after they are looted. Can I get some more detailed info on this please?
Also,Can we get a list of all the prefab names that we can use with this plugin? Like is there a link to a page that shows the name and the image of the prefab?
Thanks in advanceHello! Yeah, my apologies for not including this in the description, I've obviously overlooked adding it.
- So (ALL) the lootables reset every in-game day (at 00:00am Rust time). If that is going to be an issue, I am able to add more configurations for it based on great suggestive requests.
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For the list of prefab names, I do not currently have one as it uses actual objects' names, of which they sometimes aren't even prefab names RustEdit has.
Although, since this is confusing enough to figure out how to add your own filters, I will be adding an admin-only command which will tell you the name of the object you're looking at in the game for you to take and put in your custom config to make it a lootable item.
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Changed Status from Pending to Not a Bug
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Just now, Neighigh said:
Works perfectly! Thanks for the guidance there, this is exactly what we needed on our server!
I'm glad it all works now! Have fun!
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Just now, Neighigh said:
This appears to be just me on my client side. Other players on the server are not experiencing this.
Have you tried reconnecting to the server? Or maybe restarting Rust and try again?
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2 minutes ago, Neighigh said:
Might need to wait a second after you've added ImageLibrary for the first time, as it's downloading skinned item icons and a couple of other processing. It should work after that (without you needing to do anything really).
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Just now, Neighigh said:
No I haven't. I did not see this in a required section here. I'll get that running right away and get back to you. Thank you!
Yeah, it's in the description
No worries, hope that fixes it for you!
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Changed Status from Pending to Closed
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I'm very confused to why that would happen.
I'd love to have more information to what your guys' servers run, and how stable the performance is overall. The plugin's written in the most optimized way I could, and based on my tests, it's very, very smooth. Please let me know if you have more useful information. I'll temporarily mark this as closed.
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4 minutes ago, Neighigh said:
I've downloaded the .cs plugin, and the .json config file. They seem to be doing their jobs creating the data file. However I seem to be getting a lot of arguments that look like the following:
10/10 12:07:18 | Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v1.5.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.StaticLootables+Death.GetImage (System.String url, System.Boolean isPng, System.UInt64 skin) [0x0004a] in <34ca2e5e47ab4fd7b211d6bf3de94697>:0
at Oxide.Plugins.StaticLootables+Death.GetRawImage (System.String url, System.UInt64 skin, System.String color, System.Single fade) [0x00006] in <34ca2e5e47ab4fd7b211d6bf3de94697>:0
at Oxide.Plugins.StaticLootables.Draw (BasePlayer player, Oxide.Plugins.StaticLootables+RootConfig+Interaction interaction, Oxide.Plugins.StaticLootables+RootConfig+LootableDefinition definition, Oxide.Plugins.StaticLootables+RootData+Lootable lootable, System.Boolean transition) [0x000bc] in <34ca2e5e47ab4fd7b211d6bf3de94697>:0
at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x001e7] in <34ca2e5e47ab4fd7b211d6bf3de94697>:0
at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00245] in <34ca2e5e47ab4fd7b211d6bf3de94697>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0I'm not able to loot any objects at all due to these arguments, or at least I think it's due to these arguments.
Hope this helps! This plugin seems really cool and maybe I've done something wrong. I'll delete and retry right away and reply.
Have you loaded the required dependency ImageLibrary?
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3 hours ago, SuperCop said:
First off im a noob.....i dont understand what you mean by put in the configuration first....please help me step by step
So, you firstly go to the description page of the plugin, scrolling down under the video you'll see something like Updated on 8th of October, 2021 #6, click on the button right on the right of that to download the configuration file, it's called StaticLootables.json. After that's downloaded, open up your server's oxide folder, go in the "config" folder and put the file in there. Now go back one folder, go to plugins and put in the StaticLootables.cs in there, and you're set!
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11 minutes ago, cengizhanbucak said:
I guess all the mishaps found us rusternet plugin the same way
fps limit 30
Will you please try running the server to about 60 or more? A lot of processing maybe is being interrupted just because of that cap
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3 hours ago, cengizhanbucak said:
1- As soon as I or another member adds a photo to the post and presses the send button, they select the photo and then the loading message is stuck on the screen. A little more passes and everyone quits
2- Sometimes while sharing a post, she presses the button on the screen, there is no function, but soon the server hangs and does not open without deleting the .cs file.
Could you please send me the config file for Ruster.NET?
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18 minutes ago, cengizhanbucak said:
We bought the add-on, but all the players are constantly kicking out of the game, the player is uploading photos, everyone else is being kicked out, the player is sharing posts, everyone is being kicked out. What is the reason?
Can you tell me more about it? Any ideas to reproduce? Console logs?
Temporarily, I could recommend you testing to enabling the Optimize Mode in the config and see if you get the same results. -
Changed Status from Pending to Not a Bug
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2 minutes ago, MOTH said:
UPDATE: Turns out this was my fault the loot table didn't load when i added it.
Hey, yeah. Put in the config first, then reload the plugin and it should be good to go.
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Changed Status from Pending to Not a Bug
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On 10/5/2021 at 4:33 PM, thepiercedweirdo said:
And this is what happens when I don't wear my glasses.
Thanks for the response.
Looks like this one won't get fixed lolThat's quite funny
No worries!
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31 minutes ago, thepiercedweirdo said:
Failed to call hook 'OnPlayerInput' on plugin 'RustNET v0.1.31' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <c8dc2b468d1841099baa4dd8a110cc44>:0 at Oxide.Plugins.RustNET.OnPlayerInput (BasePlayer player, InputState input) [0x0006d] in <32c5b12a7d754c7281866e3e144bde15>:0 at Oxide.Plugins.RustNET.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00389] in <32c5b12a7d754c7281866e3e144bde15>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
This come up in console every time I interact with an "ATM".
I have no idea why it's saying that version number since I'm using the latest.
"[Info ( "Ruster.NET", "Raul-Sorin Sorban", "2.2.0" )]"
I've uploaded it a couple times to make sure and same result.It's because it's RustNET and not RusterNET, haha
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Changed Status from Work in Progress to Closed
Changed Fixed In to 1.2.0
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Changed Status from Pending to Work in Progress
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2 hours ago, Jesse said:
I bought this plugin last month & couldn't get it to work. I read the comments about editing the config. Sat on it. Thought I'd check back for an update.
There has to be another solution. Maybe it conflicts with other plugins?
1.) Place a generator
2.) Look at it
3.) Type /setharvester
Nothing. Please understand how frustrating this is. There's no check, no message, no nothing. I get a message for /setoutput but your other command has no messages when it doesn't work.
I'll check it right now. Thanks.
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Error
in Ruster.NET
Changed Status from Pending to Can't Reproduce
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Error
in Ruster.NET
I'll close this since I couldn't have replicated it and no other reports have been sent back.
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Error
in Ruster.NET
On 8/27/2021 at 1:44 PM, Spunjee said:Uploaded a song to ruster, no music can be heard and the console spammed this message.
(Filename: Line: 813) Image failed to download! Error: Cannot resolve destination host - Image Name: ruster_emoji_stop.png_ruster_0 - Image URL: https://cdn.discordapp.com/attachments/844914604080889867/855428327166967838/ruster_emoji_stop.png
Has this problem occured again since? It is an error which states that the server couldn't download the image. But the image actually loads without issues.
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Changed Status from Pending to Closed
Changed Fixed In to 1.5.2
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Changed Status from Work in Progress to Not a Bug
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4 hours ago, Stampy said:
hi i get this error
[Ruster.NET] System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.RusterNET+RusterBrowser.DrawPost (Oxide.Game.Rust.Cui.CuiElementContainer container, System.String parent, Oxide.Plugins.RusterNET+RusterFeed feed, Oxide.Plugins.RusterNET+RusterFeed+RusterPost post, System.Single anchorMin, System.Single anchorMax, System.Int32& lineMultiplier, System.Boolean allowProfilePreviews, System.Boolean showReplies, System.Boolean showPhoto) [0x004e8] in <45b0a1b7497344cd960f3416a276609d>:0
I have added the Imgur ID and set Currency to 2 But i cannot upload pictures says i haven't set the ID and still says scrap as currency instead of economy
Debugging this, an update will be hit for Ruster as the new Rust update has major changes. I'm sorry for the inconvenience.
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4 hours ago, Stampy said:
Keeps Resetting the config back to default
It could be that your config is invalid / the JSON is invalid. Could you DM me your config file or put the contents on this site and validate it?
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Not a Bug
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2 minutes ago, Daniel Griebl said:
oh god.. sorry for that "bug" report and thanks for the extremly fast response!
No worries! Thank you for your interest in my plugin.
Failed to call hook 'CanLootPlayer' on plugin 'StaticLootables v2.0.6'
in Static Lootables
Posted
What's your servers' average FPS and online player count?