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Support Replies posted by Raul-Sorin Sorban
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Changed Status from Pending to Work in Progress
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Hey there. That sounds real bad... There are a few questions regarding this;
- What's your average population that you notice such a tragic amount of FPS drops?
- Have you tried using SL with/out Async Mode?
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Changed Status from Pending to Closed
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Hey there, please make sure ZoneManager, SignArtist, Vanish and HumanNPC are loaded!
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Changed Status from Pending to Work in Progress
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If the MIN value you wanna set is higher than MAX, it's going to lock it to the MAX value, AKA it won't go any higher than MAX. Same thing for when the MAX value is smaller than MIN, it'll clamp the value to MIN. You can only type 3 probably because MIN or MAX are that value.
Keep in mind that the highest value it can go is the item maximum stack size. Hope this helped.
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Changed Status from Work in Progress to Fixed
Changed Fixed In to 1.2.3
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Changed Status from Pending to Work in Progress
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Changed Status from Work in Progress to Closed
Changed Fixed In to Next Version
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Changed Status from Work in Progress to Can't Reproduce
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed
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On 7/3/2022 at 1:17 AM, Zienem said:
I do yes
That's because Linux disables GDI / graphics rendering as it's a server machine, hence my plugin trying to process images and it fails on your machine. At the moment that's not something I'm able to get working right, although I'm looking for alternatives.
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Changed Status from Pending to Closed
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On 7/10/2022 at 11:25 PM, AtomicTexan said:
I just said screw it and downloaded the attached setup and that works so i just won't do any custom ones for now.
Would you please privately send me that config that was invalid if you still have it?
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No, you won't lose anything if you don't delete the config. If you got persistent containers though, they get reset on map wipe. Aka the Data file clears itself automatically.
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In the editor you got the Save and Close button, which do what you expect them to do. Save actually saves changes done to the lootable preset, Close reverts / does not apply any of the changes done so far to said lootable preset. You could try that yourself by starting to edit something, changing stuff around, press Close, then come back to the lootable editor. At the moment you cannot see what changes you've done, no. I'm just assuming you rememeber what you've modified previously, while editing lootable presets.
config/StaticLootables.json is the place where everything's defined for all lootables. If you haven't found any blue keycard in the whole file, that means it's never defined as a lootable prefab. If you ever find it in a static lootable in-game, that's 100% a different plugin overriding the loot in that instanced item container, OR if it's a persistent container, other players might've added the blue keycard in there as it accepts player item input.
Hope that helped.
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To modify things in mass like that you gotta modify the config, and use tools like Find & Replace in text editors like Notepad++.
At the moment you gotta go up close to them to start editing.
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What the hecc
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Please check your connection to SQL.
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A safe way to find out is trying to disable and test certain plugins on your server
Behaviour can be different from server to server
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Nope. That's very odd.
Trying to think what else could cause this. I'd say that most certainly or very possibly some other plugin does that for some reason.
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Changed Status from Pending to Work in Progress
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I advise re-loading the plugin and trying that again. Please send me a screenshot of said error too. Much appreciated.
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Changed Status from Pending to Gremlins
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I'll close this for now, but thank you very much for the feedback!
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Agreed! No worries, hopefully everything turns out well for you
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Hey there! Oxide's hook time isn't reliable as the plugin doesn't constantly use the same level of resources. It is resource intensive although I advise you to use Async Mode and see if you're getting any difference (you should if your server is struggling). If you don't actually notice server performance going down, there shouldn't be anything you should worry about.
My general advice for best level of performance is to make sure your lootables only have the definitions they should have, and nothing that's cluttery or un-used in your preset lists.
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Changed Status from Work in Progress to Gremlins
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Do you run your server on linux?
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Gremlins
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Hey! Currently i cannot tell what's causing that nor have I seen this problem happening anymore. If this persists again, please report back. I'll close it for now.
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Hey there. I don't see how SL in any way could relate to modifying any vehicle behavior. Can you give me more insight on why you'd think this could be related to the issue you're having?
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Hey there! The Updated messages are all just letting you know that Multiverse has done things. Those are for testing purposes and if they show up, it's happening what it's supposed to. If the Chinook becomes upside down it's because something hit it haha. In the console error, please make sure that both servers are correctly connected and the handshake's valid - so connection is done between servers.
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Changed Status from Work in Progress to Closed
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Please have a look at the description and make sure things are in the right place as described, including scheduled events. Let me know if you still get this issue.
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Changed Status from Work in Progress to Not a Bug
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Changed Status from Pending to Closed
Changed Fixed In to 1.2.7
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Sorry for this, I'll be having a look in max 2 days, currently away. Will make sure I'll get the hang of this issue. Thanks!
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Changed Status from Pending to Work in Progress
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Changed Status from Work in Progress to Not a Bug
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As that error's directly caused by a different plugin and no track or warning of conflicting with Static Lootables, I don't think I can help you with that. Please report that error to the developer of the Shop plugin you're using.
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Changed Status from Pending to Closed
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That's ideal! Thank you.
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I pushed a possible fix for this. Please let me know if you have any other issues.
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Are you using Async mode?
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Changed Status from Pending to Closed
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Hey there, could you give me some more insight on what occurred when this happened? Trying to debug this.
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If your config resets somehow on server wipe it's because your system might've malfunctioned prior or mid updating, which could be possible that Oxide does do that. I highly recommend you to do backups.
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Please read the desciption, as there's a config with lots of ready to go definitions which you can modify the way you like for you to download and start with. If you wanna change stuff in mass, please inform yourself about Notepad++ and the replacement tools which quickly mass update values you want to be applied or overrided. The config doesn't wipe / reset nor change in any way when the server wipes, so I don't really understand that complaint.
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4 minutes ago, Pionner said:
And one more do i have to install the dll on both servers?
Yes. All servers with Multiverse must have the DLL as well.
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Changed Status from Pending to Work in Progress
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Compiler version errors aren't Multiverse related errors. Please provide the exact error you're getting.
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Based on that error, I don't see how it interferes in any way with SL. Could possibly be a coincidence.
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On 6/4/2022 at 10:09 PM, WarKingz said:
i am getting the same was ok before rust update
Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.3.5' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x00d39] in :0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00385] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.3.5' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x00d39] in :0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00385] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
Are you using persistent containers in your server? Does that issue still persist? Please wipe the data file of Static Lootables if it hasn't on server wipe and please let me know if it hasn't so I can have a proper look into that issue.
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Changed Status from Pending to Work in Progress
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Hey there! What's your average server FPS with / without the plugin loaded? Also, have you tried enabling Async mode in the config?
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Changed Status from Pending to Not a Bug
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Hey, no worries! Really glad it was fixed.
FPS Drops
in Static Lootables
Posted
Please experiment using Async Mode to test this out. Your config seems to be perfectly fine, and is in no way overboard with complexity.