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Paul H.

Posted

Thank you very much, the map works 

  • Love 1
Ionut Shiro

Posted

Just now, Paul H. said:

Thank you very much, the map works 

Enjoy it and after using it if you loved it don't forget to drop a review and check out the other maps!

EVOS

Posted

I am experiencing an issue with the vanilla CH-47 Chinook on a custom Rust map.

After hacking the crate on Oil Rig, the vanilla Chinook spawns as expected, but it cannot reach the destination. Instead, it flies toward the rig and then becomes stuck at a specific invisible vertical boundary, where it starts oscillating horizontally and vertically, as if blocked by an invisible wall.

Important details:

This is 100% vanilla behavior (no plugins spawning or controlling the CH-47).

The issue is not related to altitude — increasing flight height does not resolve it.

The Chinook appears to be blocked by a hard AI world/navigation boundary (X/Z limit).

The Oil Rig is placed on a custom map and is visually reachable, but seemingly outside the allowed AI navigation bounds.

As a result, the Chinook never completes its path and may eventually bug out or despawn incorrectly.

I have attached screenshots showing:

The Chinook stopping at a clear vertical boundary

The intended destination (Oil Rig)

The flight direction and blocked area

My question:
How can this be fixed correctly?

Is there a way to expand or adjust AI world/navigation bounds for vanilla entities?

Or is the only supported solution to move the Oil Rig inside vanilla AI bounds when creating the map?

Any clarification or official recommendation would be greatly appreciated.

Thank you for your time.

Screenshot_79.png

Screenshot_80.png

Ionut Shiro

Posted

Good morning

As far as i know there's no wall blocking that side and i had no other reports about it neither so it's strange

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