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Thankful_John

Posted

Is there support for BetterNPC with all these custom monuments? Or will I have to populate the custom monuments myself after purchase? Thanks in advance for all your time and attention in this matter. Map looks great btw.. Cheers!  ❤️

  • Love 1
Ionut Shiro

Posted

53 minutes ago, Thankful_John said:

Is there support for BetterNPC with all these custom monuments? Or will I have to populate the custom monuments myself after purchase? Thanks in advance for all your time and attention in this matter. Map looks great btw.. Cheers!  ❤️

Greetings

There's no support for any paid plugins using NPC spawns although if you wish to configure a setup for NPCs using my map i can discount you the map if you're willing to share your config so other clients can use that config aswell !

  • Like 2
Voxidious

Posted

Fairly new to rust edit. I have a custom outpost with ranch and bandit together. Would it be possible after purchase for me to put that custom outpost in? Really love this map and looking to grab it when I get off work for my server

  • Love 1
Ionut Shiro

Posted

4 minutes ago, Voxidious said:

Fairly new to rust edit. I have a custom outpost with ranch and bandit together. Would it be possible after purchase for me to put that custom outpost in? Really love this map and looking to grab it when I get off work for my server

Sure thing , after purchasing it i can add it for you aswell if you wish to without any extra charges!

Voxidious

Posted

57 minutes ago, Ionut Shiro said:

Sure thing , after purchasing it i can add it for you aswell if you wish to without any extra charges!

Dude you are the best!!! I'll get in touch when I finish fixing my outpost when I'm home!

  • Love 1
Roofer

Posted

Hello, I'm interested in this superb map.
However, I'd like to know if convoy or raidable bases are compatible.
And what's the terrain like? Are there any flat areas?

Ionut Shiro

Posted

54 minutes ago, Roofer said:

Hello, I'm interested in this superb map.
However, I'd like to know if convoy or raidable bases are compatible.
And what's the terrain like? Are there any flat areas?

Good evening

Both plugins should be working just fine with the map as it's not an unusual design using unusual topology to prevent them from runing and i believe there's enough flat areas for building and if you'd like more we can arrange it without any fees!

 

  • Like 1
Roofer

Posted

35 minutes ago, Ionut Shiro said:

Bonne soirée

Les deux plugins devraient fonctionner parfaitement avec la carte car il ne s'agit pas d'une conception inhabituelle utilisant une topologie inhabituelle pour les empêcher de fonctionner et je pense qu'il y a suffisamment de zones plates pour la construction et si vous en voulez plus, nous pouvons l'organiser sans aucun frais !

 

Based on your rather quick response and what I've read...
Whether for me or for others, more on adaptations or test.
I'll gladly take your map.
Thank you

  • Love 1
Ionut Shiro

Posted

6 minutes ago, Roofer said:

Based on your rather quick response and what I've read...
Whether for me or for others, more on adaptations or test.
I'll gladly take your map.
Thank you

Thank you for your purchase and i hope you enjoy it !

Thankful_John

Posted

Honestly, life this month's pace is beyond my limits. Hence my query.  (No Time.) Should we be in this place next month, I'd happily share. Alas at present, I will take a rain-check. Thank you so much for the offer though.  ❤️

 

  • Love 1
MetalHead

Posted

Found an area on a river where the water isn't hidden under the soil.

E11.png

Here.png

  • Like 1
Ionut Shiro

Posted

3 hours ago, MetalHead said:

Found an area on a river where the water isn't hidden under the soil.

E11.png

Here.png

Good morning 

That’s unfortunately due to last Rustedit updates not showing the real river width I fixed some I saw in game but this one I missed , I will update it later this evening after work , thank you for reporting it !

  • Like 1
MetalHead

Posted (edited)

Holesinwater1.png.ff14a51f9e2c2bb555ec4abad612d53f.pngHolesinwaterloc.png.601e1fa1080fa29f9af45a04a176af75.pngFound another error on the map, this time a missed placed rock. If possible, could you remove any node spawns on the railway tracks as I run the Automated workcarts plugin from Umod and every time there's a rock on the tracks it stops the train.

Regards

MetalHead

 

Rock01.png

Loc1.png

Edited by MetalHead
Ionut Shiro

Posted

Thank you for the reports , they've been adressed in earlier update and ensured no node spawns on railways

  • Love 1
Deicide

Posted

Just dropping in to let you know the green room at S13 is buildable, not sure if it was intended or not but there is loot spawns in there.

MetalHead

Posted

Exacavator is broken and unuseable. It's broken into 3 or more pieces with assets scattered all over the place.

Excavator.png

Ionut Shiro

Posted

1 hour ago, MetalHead said:

Exacavator is broken and unuseable. It's broken into 3 or more pieces with assets scattered all over the place.

Excavator.png

What version are you using ? Did you edit the map? This seems to be more of a Facepunch or server save file corruption than map file 

Ionut Shiro

Posted

2 hours ago, MetalHead said:

Exacavator is broken and unuseable. It's broken into 3 or more pieces with assets scattered all over the place.

Excavator.png

I just uploaded latest version to my test server and im runing 1.2.3 on my other server and both versions seem to be fine , 1.2.3 runs since release on it so it appears to most likely be a corruption of your server save file not map issue.

MetalHead

Posted

1 hour ago, Ionut Shiro said:

I just uploaded latest version to my test server and im runing 1.2.3 on my other server and both versions seem to be fine , 1.2.3 runs since release on it so it appears to most likely be a corruption of your server save file not map issue.

Is there a fix for this kind of situation ?

Ionut Shiro

Posted

51 minutes ago, MetalHead said:

Is there a fix for this kind of situation ?

If your save file is corrupted try to revert to an older version before the corruption happened if you have none i'm afraid there's no fix 

  • Like 1
hid333

Posted

Q26 In some parts there is no sea detection and the ship sinks.
When I looked at the map file I saw that the topology was missing in that area.
Please fix this.

02894722-6038-4F6D-AA28-78889C7771B4.png.b6d0731ab14e0ba5f2f27f8cfab9e56d.png02B22331-D4B6-43C3-8EE7-CEDE03DEDBB2.png.8ca05fd2a342669a89d6bbcc1eab253a.png

MetalHead

Posted

Lots of free hanging vines outside the Oxum garage in Q14. Causing lots of lag for players.

 

Ivy.png

hid333

Posted

11 minutes ago, MetalHead said:

Lots of free hanging vines outside the Oxum garage in Q14. Causing lots of lag for players.

 

Ivy.png

#Check number of vines
vineswingingreport

#Delete vines
del assets/prefabs/building/swinging.vine/vineswingmountable.prefab

  • Like 1
  • Love 1
MetalHead

Posted

11 hours ago, hid333 said:

#Check number of vines
vineswingingreport

#Delete vines
del assets/prefabs/building/swinging.vine/vineswingmountable.prefab

Thanks for that,  it deleted 19210 objects and the fps went back to normal.

  • Love 1

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