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About Me
A few years ago I made the first ever community custom map, Waterworld. In the years since then I've written a suite of tools in Unity for developing maps, ranging from bespoke terrain and prefab generation tools to methods for importing maps from n64. Most of these are available for FREE here: https://github.com/kilgoar/rustmapper
Currently I am using my experience with a small but growing community of artists of all experience levels at worldcraft to put together totally free maps of only the highest quality. We are always open to contributions and you can join our discord to see what theme we're working on this week: https://discord.gg/RmVjtGq