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Kaptain Krumbles

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  1. i understand that part i was just wondering if there was a way i could configure the fill size as well kind of going for the mmo xp bar look. It looks great but just need the fill to extend out.
  2. I've changed the xp bar to be positioned over the tool bar but the color fill gauge does not fill the bar before leveling how do i fix or set this?? "XP pump bar settings": { "Default xp bar offset - this is for any new player connecting to the server": { "min_x": -840.713, "min_y": 80.0, "max_x": -393.287, "max_y": 102.0 }, "Colour of the pump bar": "1.6471698 0.3533202 0 0.6078432", "Font set for the pump bar": "robotocondensed-regular.ttf", "Font size for the pump bar": 10 }
  3. I am loving this plugin and am using it as my base for getting max farm on my server. I have zlevels as well but it caps out at 2X making having enhanced gear a must. Is there any way you can put in a leveling system for the equipment enhancing giving a greater chance at higher levels to produce better tiers. That would be love. I don't want to alter the % of chance by itself that would make it far to easy to obtain but having players grind out the levels for it would make it balanced..
  4. Can weather.wetness and atmosphere be saved in the json file as well or does that have to go in a config? Or is there anyway for you to add these as settings so we can change the sky to our liking and save it?
  5. Hello ImTheNewGuy I absolutely love your work I have Professions, Deployable Nature, Skill Tree, Cooking, and Epic Loot all running on my server. Is there any plans in the future for a more configurable version of Epic Loot. I run an RP/PVE server in which we have professions and it makes it very difficult for weaponsmiths to have their profession with it dropping so many weapons they are trying to make their money on (IE M249, M39, etc.). If we could adjust the drop rate of items as well as what drops this would balance the gameplay much better. As of now all I can find is the chance of enhanced item drops and rarity, with no control of the items themselves. If this is already in how can I find it, if not can you please please put this in? Thank you in advance.
    The concept of this product and thought process behind it, is the only reason it gets 2 stars. If your server runs zlevels or skill tree your yields will be to high to process without clicking 100000 times. You might spend 2 hours growing your product but another 5 days processing and selling the end result. Not to mention changing the config file for amount needed to process the items does not update to the game so no matter how you try to balance the settings you only can process 5 cannabis to 1 weed and 10 marijuana into 1 brick, same with coke. Up to a maximum of 10 per product. There are no text input fields for you to quickly change the amount you wish to process and even after you go through all that you must sell your bricks 1 at a time, having to click 10000 times to sell you product. In the end this is an amazing concept for any rp/pve server setup but severely needs refinement, for now not worth $24.99. Hopefully after a few updates this will be a much better plug-in, I'll keep checking back as they are released. As of now though I have removed it from my server and will have to test it on a private server as it gets updated.
  6. Is it possible to add more input fields for processing and selling units of drugs, along with the ability to set a maximum amount that can be processed and sold in the config file. My server uses both skill tree and zlevelsremastered giving the players a lot of yield and clicking a button 10k times is overwhelming. I edited the limit from <10 to <10000 which helps but it is still a long drawn out process. This would allow for much larger process orders and dealer transactions and would make this a much cleaner plug-in. Other than this issue this plug-in is amazing and I am enjoying it quite a bit.
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