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JohnnyHalfwit

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  1. And by turret limits not working - I mean that the turret settings are reverting to default for some reason. That being said, this has not happened yet (to my knowledge) in my new server
  2. Will change it to 1 and see what happens, so far I haven't heard any complaints from my players but when I was using this on a different server with the same config - it was reverting back to traditional settings on it's own.
  3. Hi there, plugin works wonderfully except after a while the turrets stop working again. My server restarts every 24 hours and it works upon server shutdown and server restart but then a few hours later the turrets will stop working until I reload the plugin manually. I then added (through AutoCommands UMOD) - An exception to reload the config file every time the server restarts, and everytime someone joins or leaves the server to try and fix this issue but my players are still reporting that randomly throughout the day, they will load in to find their turrets not working again. I have added autoturretinterference.default to group "default" This is my config file for Unlimited turrets with no Interference: { "Remove interference for server auto turrets: default true (Useful for Raidable Bases or events)": true, "RolePermission": { "default": { "Player Auto Turrets without interference limit": 99, "Radius within which the system checks for other turrets (lower = more turrets)": 0 }, "vip1": { "Player Auto Turrets without interference limit": 99, "Radius within which the system checks for other turrets (lower = more turrets)": 0 }, "vip2": { "Player Auto Turrets without interference limit": 99, "Radius within which the system checks for other turrets (lower = more turrets)": 0 }, "vip3": { "Player Auto Turrets without interference limit": 99, "Radius within which the system checks for other turrets (lower = more turrets)": 0 } } }
  4. Issue has been resolved, Thank you.
    Very well thought out and put together for what it is aside from a few minor bugs. Brought up the bugs in the "Support" section and the creator has been very quick to patch any related issues thus far. 5/5 Stars
  5. Is there any way you could make the hitbox easier to hit on the Bradley Turrets and Sentry Turrets? Most notably on Bradley Turrets. My players are telling me that the majority of their HV Rockets are going right through the train when aimed directly for the turret and that it is extremely difficult to hit it directly. I have spectated the events and can confirm this myself.
  6. I'm wondering if there's a way you could write a clause in so that whoever is in control of the event, or in vicinity of the event is immune to being kicked for fly-hack until event is finished.
  7. JohnnyHalfwit

    Fly Hack Violation

    My players are constantly getting kicked for "Fly Hack Violation" when they hop on the train.
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