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jncwinner

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  1. Yeah I’ve been in the process to get a review approved to prevent others from the shock of 70% fps drop, a refund would be appreciated. As the creator said to me, 6 downloads and I was the only one complaining about server fps basically unplayable, glad to see that I’m not alone and hope more voice their experiences.
    I bought this map as it looked AMAZING for the month of halloween. For the most part, I actually really like most the monuments and think it was really cool but this is rust and not a blender rendering.... I have over half the players giving up on all three servers, a monthly/biweekly/weekly servers from vanilla to 5x... all servers are getting the worst lag ever seen. The entire middle of the map is unplayable after 2 days, players averaging 150fps typically are getting 35fps in the house of horror and near the center within 3 grids (most the map) they get 70-80 fps.... the ones who normally get 50fps crash in the center of the map and can't fly anywhere and really can't play the map. I had to rewipe allll the servers.... days/weeks in advance and it looks so bad on the admins for this. edit: The map has potential and the creator acknowledge the issues and plans to rework and release a better version and I look forward to revising this after it has been improved.
  2. And I have to pull the map and rewiping 3 servers now due to this problem... monthly wipe servers..... I guess thats what I get for trusting a $30 purchase.... this is a disaster.
  3. Players not able to go into the murder house or the castle without crashing or turning their game into a powerpoint. I can go in there but I drop to 35 fps with a 3090 and 7950x which is about a 75% drop. This affects the whole center map so everyone avoids it due to the drop in frames and for how small the map is, it's killing the server. I am hoping for a quick fix but it's a monthly server pushing constant 240fps server side so as wipe goes, typically it drops in performance and I can't image if this is the drop currently how bad it'd be if I left it how it is.
  4. jncwinner

    HUD Panel

    Yes I also have this issue, I fixed it myself to get the hud back up but I bet either an oxide update will fix it or the dev will implement a fix shortly. If you would want to manually fix it (this is how I fixed it and don't know if it is a perfect fix but it got it back working without losing any features for my servers) change line 623 *old* new CuiTextComponent { Color = "1 1 1 0.9", FontSize = _config.PanelList["PositionIconJoining"].SizeTxt, Text = $"{SingletonComponent<global::ServerMgr>.Instance.connectionQueue.Joining}", Align = TextAnchor.MiddleCenter }, *old* *new* new CuiTextComponent { Color = "1 1 1 0.9", FontSize = _config.PanelList["PositionIconJoining"].SizeTxt, Text = $"{ServerMgr.Instance.connectionQueue.joining.Count}", Align = TextAnchor.MiddleCenter }, *new*
  5. jncwinner

    up all fractional cost

    Seems to still be having a cost issue upgrade all and now to add insult to the pile, when using skined items now it requires wood for whatever upgrade you do honestly it's kind of a fun game each update of this mod to check if the upgrade stuff is fixed as I did enjoy the mod and would like to have it back on the servers. Its great, you can convert a full stone base into a full HQM base instantly with only wood (also only takes 50 wood at that!)
  6. when removing a building skined item, it causes the entire server to crash.
  7. jncwinner

    up all fractional cost

    up all is 20% the actual cost, no way to change this in the config and completely broke.
    Great tool, only difficult for new players to understand how to use it, specifically the removal tool. I wish it had a notice when enabling the remove tool to use a hammer. I also thought the "Block Cooldown After Spawn Settings" was a cooldown so players couldn't spawn and instantly use the remove tool but is actually the amount of time an item is placed before it cannot be removed. I've seen others mentioning the cannot remove after 10 hours "error" which is actually this setting(hope this helps anyone). Additionally the option to up all command is at risk of converting entire buildings to twig if they are skinned adobe or container which is now disabled due to a large amount of players losing their bases to this.
  8. jncwinner

    Up all issue

    Players have been having this same issue on my servers, I have found that the issue are isolated to if the building is skinned or not. here are the videos which you have requested. up-all-stone-example.zip up-all-metal-example.zip
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