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grublord

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  1. anyone know how to resolve this other than deleting the prefabs? that residential cargo shipped worked before.. i dont know why its broken all of the sudden. i played on the server with it and everything was fine the other prefab at the bottom of the log is a frankenstein one i made by combining a few peoples prefabs here is the log [0.7s] Loading World BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/content/props/misc_dressing_props/fridge.prefab/fridge_door" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/content/props/misc_dressing_props/fridge.prefab/fridge_door" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/content/props/candles/candlegroup1_lit.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/content/props/candles/candlegroup1_lit.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/content/props/candles/candlegroup1_lit.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/content/props/candles/candlegroup1_lit.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/content/props/candles/candlegroup1_lit.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/content/props/candles/candlegroup1_lit.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/content/props/candles/candlegroup1_lit.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/content/props/candles/candlegroup1_lit.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/bundled/prefabs/hapis/lake_v2.prefab/Trigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/content/props/misc_dressing_props/fridge.prefab/fridge_door" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/bundled/prefabs/hapis/lake_v2.prefab/Trigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/bundled/prefabs/hapis/lake_v2.prefab/Trigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/bundled/prefabs/static/door.hinged.cargo_ship.prefab/skin/root/hinge" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\FireCrow - Residential Cargo Ship:10465:/assets/bundled/prefabs/static/door.hinged.cargo_ship.prefab/skin/root/hinge" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\underground fight club test:10467:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" NullReferenceException: Object reference not set to an instance of an object. is this what it means by colliding?? what the hell are these blue boxes ? this is prolly what happened the other day when i when i would apply a height mask to the monument it would act inversely and instead of building up the ground to the level of the monument it would dig all the ground out and make a giant hole in the earth
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