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Gancho

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  1. Gancho

    Vehicles

    How to allow player to purchase a vehicle without giving them permission to use the plug in anytime they want? Seems that a player could cheese the system and just spawn any vehicle they want without having to purchase it via server rewards or on the shop. Also, is there a way to save the purchased command as an object and have it spawn the purchase when the item is dropped? Example: Player A purchases a MinCopter, the MiniCopter is represented by a burlap sack in Player A's inventory. Player A throws the "burlap sack" and the purchased MiniCopter spawns at the location the burlap sack landed.
  2. I have two questions: 1. Is there a way that the menu bar in the upper left corner of the screen be moved to be centered on the compass or on the quick inventory bar? This menu gets in the way of the server tasks (NPC missions) requirement list/text. Would be nice to center it either at the top just below the compass or just above the quick inventory bar at the bottom of the screen. 2. Is there a way to auto turn off the panel menu items on the right side of the screen when the player opens their inventory? Add a feature that when the player opens there inventory, it turns off the panel links on the right side of the screen and when they close their inventory, it turns on the panels links. The panel links interfere with inventory items that are in the link text area and it's slows down game play to when you have to toggle off/on the panels display to interact with your inventory. Thanks!
  3. Gancho

    InfoHudBar

    Where does this sit on the screen? Is it centered below the compass, centered above the quickbar? is it up in the left hand corner (most inconvenient location as it blocks in game quests)?
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