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NullReferenceException on custom map server


Lil Boi Loui

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Hi,

 

I've been working on a custom map for some days now. I took a procedural then modified it on Rust Edit.

The server was running just fine before and after the update but now when I try to open the server with the custom map it just stop loading at this error: NullReferenceException: object reference not set to an instance of an object. I've been trying to find a solution on the internet but none are working.

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Here's the full error from the log:

NullReferenceException: Object reference not set to an instance of an object
  at Signage.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x0002f] in <da0020bcb7d241c6983bee4b70390c39>:0 
  at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x001bc] in <da0020bcb7d241c6983bee4b70390c39>:0 
  at BaseEntity.SpawnAsMapEntity () [0x00068] in <da0020bcb7d241c6983bee4b70390c39>:0 
  at ServerMgr.SpawnMapEntities () [0x00015] in <da0020bcb7d241c6983bee4b70390c39>:0 
  at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in <da0020bcb7d241c6983bee4b70390c39>:0 
  at Bootstrap+<StartServer>d__19.MoveNext () [0x002fb] in <da0020bcb7d241c6983bee4b70390c39>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c8dc2b468d1841099baa4dd8a110cc44>:0 

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I'm new at this so I don't really know what all this is.

Thanks.

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On 1/7/2022 at 12:34 AM, Lil Boi Loui said:

Hi,

 

I've been working on a custom map for some days now. I took a procedural then modified it on Rust Edit.

The server was running just fine before and after the update but now when I try to open the server with the custom map it just stop loading at this error: NullReferenceException: object reference not set to an instance of an object. I've been trying to find a solution on the internet but none are working.

-------------------------------------------------------------------------------------------------------------------------------------------------------

Here's the full error from the log:

NullReferenceException: Object reference not set to an instance of an object
  at Signage.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x0002f] in <da0020bcb7d241c6983bee4b70390c39>:0 
  at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x001bc] in <da0020bcb7d241c6983bee4b70390c39>:0 
  at BaseEntity.SpawnAsMapEntity () [0x00068] in <da0020bcb7d241c6983bee4b70390c39>:0 
  at ServerMgr.SpawnMapEntities () [0x00015] in <da0020bcb7d241c6983bee4b70390c39>:0 
  at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in <da0020bcb7d241c6983bee4b70390c39>:0 
  at Bootstrap+<StartServer>d__19.MoveNext () [0x002fb] in <da0020bcb7d241c6983bee4b70390c39>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c8dc2b468d1841099baa4dd8a110cc44>:0 

-------------------------------------------------------------------------------------------------------------------------------------------------------

I'm new at this so I don't really know what all this is.

Thanks.

Most likely you have an entity on your map, try removing all entity / broken prefabs from the map, rename it and start your server.

Edited by Disguise
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