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Question
Lil Boi Loui
Hi,
I've been working on a custom map for some days now. I took a procedural then modified it on Rust Edit.
The server was running just fine before and after the update but now when I try to open the server with the custom map it just stop loading at this error: NullReferenceException: object reference not set to an instance of an object. I've been trying to find a solution on the internet but none are working.
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Here's the full error from the log:
NullReferenceException: Object reference not set to an instance of an object
at Signage.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x0002f] in <da0020bcb7d241c6983bee4b70390c39>:0
at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x001bc] in <da0020bcb7d241c6983bee4b70390c39>:0
at BaseEntity.SpawnAsMapEntity () [0x00068] in <da0020bcb7d241c6983bee4b70390c39>:0
at ServerMgr.SpawnMapEntities () [0x00015] in <da0020bcb7d241c6983bee4b70390c39>:0
at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in <da0020bcb7d241c6983bee4b70390c39>:0
at Bootstrap+<StartServer>d__19.MoveNext () [0x002fb] in <da0020bcb7d241c6983bee4b70390c39>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c8dc2b468d1841099baa4dd8a110cc44>:0
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I'm new at this so I don't really know what all this is.
Thanks.
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