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Bug's on the map

Closed 1.4

CsaszyKJ

Posted (edited)

Hi,

Players noticed a bug at Y15, on the way down to the Tunnel Dweller's.
After using the elevators, after the 1st door, missing part of the "map".
If we go there we just fall and die.
Kindly see the attachments.

Other things we noticed after 2 day's on a live server:

1, At the costum monuments, the respawn time on the Lootables is too fast.
Once we go 1 round looting, the new/fresh loot is spawned already.

2, At creek's, the lootable edible stuff is not that much, compared to a Procedural Map

3, At K19 Settlement - the railroad track is broken at both ends on the monument
   at L17 as well, but that's not a big thing, as dead end.
Kindly see from these the map location - attachments

4, Not much of a Minicopter spawning along the road.
On the server the setting in Convars is " 1 "

Thanks a lot!

Much appreciated!

Players love the map! 🙂

ruste.jpg

ruste2.jpg

ruste3.jpg

ruste4.jpg

Edited by CsaszyKJ
Shemov

Posted

Hi! Sorry I didn't answer for so long, I was away from home with my family. Fix will be available today. About loot - u need to install/reinstall rustedit.dll plugin. According to the copters, I can't change anything about it. need to change something in the plugin config .  With railway paths, most likely the problem is also related to the plugin RustEdit.dll since I drove these paths myself before the publication of the map and the passage passed these sections without any problems

Shemov

Posted

Changed Status from Pending to Work in Progress

CsaszyKJ

Posted

Hi mate,

Thanks for the quick fix!

One more "bug" left only what one of our players discovered at the Water Threatment Plant.

The Puzzle Door with Blue KeyCard - where we need to place a Fuse to open the Blue Keycard Door.

It's not opening fron inside at all.

About RustEdit.dll - it's a Rented Server, and we do not have access to the files.

Will ask our host GTXGaming about this.

Thanks!

Much Appreciated!

Shemov

Posted

Water Treatment Plant is NOT a custom monument, therefore it works the way it works on procedural maps (I myself am not able to influence this monument).. In your case, the only solution is to install rustedit.dll

CsaszyKJ

Posted

RustEdit.dll is installed on our server.
 

Shemov

Posted

Hi! Problem is solved?

Shemov

Posted

Changed Status from Work in Progress to Closed

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