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Conflicts with Base Repair

Pending 1.0.2

beetle
beetle

Posted

As mentioned in the discussion, are there any plans to improve this?

Both plugins are so perfect that they have not been updated for months, but the problem that is currently occurring is a conflict with Base Rapair.

If this is difficult to address, we will contact the author of Base Repair.

Mr01sam

Posted

Yeah I can look into the conflict with Base Repair. The only reason this hasn't been updated is, like you said, there are very few issues with this plugin. To help me get started since I'm not familiar with Base Repair, what part of this plugin is conflicting with Base Repair?

  • Like 1
beetle

Posted (edited)

Base Repair = Activated when any part of the base is hit with the hammer

Gesture = Activated by hitting a smart switch with the hammer.

HITTING HAMMER
Here to Conflict.

When we laid out these points, we felt that it would be best to add an exclusion function in BaseRepair, but it was difficult to explain why "we wanted to repair the Base but add an exclusion function."

 

If you can open the configuration screen, other than by hitting it with a hammer, everything will be fine.

It by simply USE as usual, or by pressing R while watching the switches, or by holding the hammer and pressing the right mouse button, or by other methods than hitting with the hammer.

Edited by beetle
Mr01sam

Posted

Okay, I will see what I can do, thank you!

  • Like 1
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