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safe door

Closed 1.1.2

frogg
frogg

Posted

Hello
a little problem with the safe door which seems not to be in the right direction :

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab/skin/root/hinge"

KpucTaJl

Posted

Hi, do you mean that because of this warning, the door is turned incorrectly? Could you show me a screenshot of how it looks like, because this warning should not affect the position of the door in any way

frogg

Posted

outside

outside.png.07c925826c883a6f108582094c10a335.png

inside

inside.png.58f30ee49e81fa7e9a5d4bd06901c436.png

KpucTaJl

Posted

I don't quite understand, she's in a normal state. Or do I not see something?

frogg

Posted

It's possible, I don't know how it should be ^^
But why this error message?
And it's a gas station event since this error message arrives 1 second after the start of the event.
I do not understand either...
Afterwards, it doesn't matter, it doesn't interfere with the progress of the event.

KpucTaJl

Posted

this is not an error, this is a warning that should not make any changes to the event, there are a lot of such messages to meet during the loading of custom maps. It says that the door in the basement appeared and its collider appeared with it, that's all. That's why I was surprised when you said that it made some changes to the event

KpucTaJl

Posted

Changed Status from Pending to Closed

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