Jump to content

player throws the .....

Not a Bug 1.1.11

MrLiquid
MrLiquid

Posted

player throws the supply drop for Heli Signals.. is left waiting for a heli that never arrives

ZEODE

Posted

Please share any errors in the console you had

MrLiquid

Posted

I have no errors to share sorry.. the signal is sent, nothing arrives

ZEODE

Posted

Please post your config

ZEODE

Posted

If its not appearing there must be an error, maybe a NullReferenceException message? Does the signal smoke or just roll on the floor ?

MrLiquid

Posted

the smoke signal smokes until the timer runs out.. just no heli arrives

 

I'll throw another and check server logs

MrLiquid

Posted

I promise you, nothing in console or log. 

 

 

 

 

image.thumb.png.de04e52b1a53ef5bfc1204ce9f4c8c6a.png

MrLiquid

Posted

found the issue

Earlier console was spammed and crashed the server, error below;

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"

it was suggested that I set heli.lifetimeminutes: "0" until the rust/oxide problem could be fixed.

ZEODE

Posted

"Map Scale Distance Away to Spawn Helicopter (Default: 1.25 = 1.25 x Map Size Distance)": 0.0,

Set this to 0.0 lie this, then throw and see if it spawns directly above

ZEODE

Posted

Also, I have an idea. Hit me up on Discord so I can give you a modified copy to try

ZEODE

Posted

Solved, heli.lifetimeminutes ConVar was set to 0, so heli was immediately retiring.

ZEODE

Posted

Changed Status from Pending to Not a Bug

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
160.3k
Total sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.