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Bots not moving after rust update

Pending 1.2.1

Lextronic
Lextronic

Posted

Bots not moving after rust update ...

  • Administrator
Steenamaroo

Posted

Hi,
I'm not aware of any major issues right now.
Can you check that the profile isn't set to Stationary : true ?

Lextronic

Posted

bots are just standing still they attack but will not walk around while being set to to false

Lextronic

Posted

not sure what this means bit this is spamming the console 

(Filename: <f3a28a25e51040298547147dcb39b2f8> Line: 0)

NullReferenceException

at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody)

at DroppedItem.TransformHasMoved () [0x00008] in <f3a28a25e51040298547147dcb39b2f8>:0

at BaseEntity.NetworkPositionTick () [0x00000] in <f3a28a25e51040298547147dcb39b2f8>:0

at InvokeHandlerBase`1[T].DoTick () [0x00109] in <957f450b376349b5807ed5a8ce6f3d2b>:0

at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <957f450b376349b5807ed5a8ce6f3d2b>:0

  • Administrator
Steenamaroo

Posted

I'm not sure. That might be related, or might not, but it seems more likely to be a server issue than a plugin issue.
Might be worth confirming your server is on the up to date version, and the same for oxide/carbon.

Lextronic

Posted (edited)

i dont get it they just stand still event after steam/oxide update and console spams..
(Filename: <f3a28a25e51040298547147dcb39b2f8> Line: 0)
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody)
  at DroppedItem.TransformHasMoved () [0x00008] in <f3a28a25e51040298547147dcb39b2f8>:0 
  at BaseEntity.NetworkPositionTick () [0x00000] in <f3a28a25e51040298547147dcb39b2f8>:0 
  at InvokeHandlerBase1[T].DoTick () [0x00109] in <957f450b376349b5807ed5a8ce6f3d2b>:0 
  at InvokeHandlerBase1[T].LateUpdate () [0x0000c] in <957f450b376349b5807ed5a8ce6f3d2b>:0  false

Edited by Lextronic
Lextronic

Posted

all bots even bots with npc spawn

Lextronic

Posted

i havent changed anything was working perfectly fine

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