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Bots not moving after rust update

Pending 1.2.1

not sure what this means bit this is spamming the console 

(Filename: <f3a28a25e51040298547147dcb39b2f8> Line: 0)

NullReferenceException

at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody)

at DroppedItem.TransformHasMoved () [0x00008] in <f3a28a25e51040298547147dcb39b2f8>:0

at BaseEntity.NetworkPositionTick () [0x00000] in <f3a28a25e51040298547147dcb39b2f8>:0

at InvokeHandlerBase`1[T].DoTick () [0x00109] in <957f450b376349b5807ed5a8ce6f3d2b>:0

at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <957f450b376349b5807ed5a8ce6f3d2b>:0

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I'm not sure. That might be related, or might not, but it seems more likely to be a server issue than a plugin issue.
Might be worth confirming your server is on the up to date version, and the same for oxide/carbon.

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i dont get it they just stand still event after steam/oxide update and console spams..
(Filename: <f3a28a25e51040298547147dcb39b2f8> Line: 0)
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody)
  at DroppedItem.TransformHasMoved () [0x00008] in <f3a28a25e51040298547147dcb39b2f8>:0 
  at BaseEntity.NetworkPositionTick () [0x00000] in <f3a28a25e51040298547147dcb39b2f8>:0 
  at InvokeHandlerBase1[T].DoTick () [0x00109] in <957f450b376349b5807ed5a8ce6f3d2b>:0 
  at InvokeHandlerBase1[T].LateUpdate () [0x0000c] in <957f450b376349b5807ed5a8ce6f3d2b>:0  false

Edited by Lextronic

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