Jump to content

Event End

Closed 1.2.4 1.2.5

Annunaki
Annunaki

Posted (edited)

Currently, the event will end if the (enitiylist.count ==  0) which is fine, the entities will expire after a defined time in the config or if killed / taken by players causing the event to end.

However, if you run the event with no interaction by players, there is a strange timing issue with the Patrol chopper, I have this set to 60 mins and all other entities set to a default of 3600 secs (60 mins) but oddly the chopper will fly away earlier than the other entities will expire leaving all the crates free to be taken easily for potentially any players that have a hard time taking out the chopper.


Cheers.

 

EDIT, actually the setting for the Patrol Chopper time doesn't seem to be working, It's set for 1 hour but will fly away in a much shorter time.


"How long the helicopter will patrol the airfield (in minutes)": 60,

Edited by Annunaki
Annunaki

Posted

Again, this can be closed.

 

It states in minutes, but its "config setting multiplied by 6" so for 1 hour the config would need to be set to 10.

Fruster

Posted

unfortunately there is indeed a problem, I am working on it at the moment

  • Like 1
Fruster

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.2.5

1.5m

Downloads

Total number of downloads.

7.3k

Customers

Total customers served.

109.9k

Files Sold

Total number of files sold.

2.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.