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Getting error on bootup

Closed 1.2.0

[TugboatPirates] Generating tugboat patrol path (expect some lag) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Generated ocean patrol path with node count: 659 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[TugboatPirates] Patrol path generated in 11.29s 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[TugboatPirates] Schedule next event in 30 min 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling 'OnServerInitialized' on 'TugboatPirates v1.2.0' took 11299ms 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Server startup complete
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/furnace/furnace.prefab", Mesh asset path "" Mesh name "furnace_v3_COL" 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/campfire/campfire.prefab", Mesh asset path "" Mesh name "new_campfire_COL" 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/furnace/furnace.prefab", Mesh asset path "" Mesh name "furnace_v3_COL" 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab/Collision", Mesh asset path "" Mesh name "tier1wood_LOD2" 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "tier1wood_LOD2" 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/shelves/shelves.prefab", Mesh asset path "" Mesh name "shelves_300x150_COL" 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/Collision", Mesh asset path "" Mesh name "Tier2Workbench_LOD2" 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/Collision", Mesh asset path "" Mesh name "Tier2Workbench_extras_LOD2" 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "Tier2Workbench_LOD2" 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "Tier2Workbench_extras_LOD2" 
(Filename:  Line: 0)
 

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Then what plugin other then yours that started right before the error  spam??  :DDDD  :DDDD  :DDDD  :DD

Edited by Robert Stevens

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