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Stable vendor

Can't Reproduce 1.19

llama
llama

Posted (edited)

Hey, Great job on the prefab!

I do came across a little pain point where the stable vendor is selling wood,stone,frags & lowgrade instead of stables sales.

I did change shopkeeper VM to stables but that does not seem to have any affect?

Thanks in advance for your support.


Edit: Issue fixed, needed rustedit.dll

 

Edited by llama
llama

Posted (edited)

have been having issues with console being spammed with 
"Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)"
Since I installed rustedit.dll and am experience intense lagspikes
Edit. Just restarted the server with the same map but not the mergedoutpost and issue is gone. Would love to use the mergedoutpost but can't seem to find the origin of the issue.

 

Edited by llama
CollapsedOrange

Posted

The console spam isn’t an issue it’s just the npc scientists. Not sure what’s causing your lag spikes it’s not doing it on my server so it must be something else. 

llama

Posted

The console spam is the cause of the server lag. This is a well-known rust issue, once you have the spam your server is broken. 

At this point, your file makes my server lag so bad that it's unplayable, and this is because of the console spam. Once I delete the file, the server runs perfect.

What NPC's are you talking about? Where can I have them deleted or so? so that I can fix this issue. 
Otherwise I have to stop using your script as I literally now am paying 25$ to crash my own server. 
Can I ask a refund if you aren't able to fix the file? 

Thank you

  • Moderator
Mals

Posted

You might need to debug it on the exact same map with the exact same placement. If it is only occurring on one map, with one specific placement, that would be very poor luck. Hopefully then you can have a definitive answer. If neither of you have a test server, happy to put it up on mine. It is Western Australia, so expect a massive ping. 😉

  • Like 1
CollapsedOrange

Posted

I can assure you that the console spam is not causing the lag, many people are using this prefab with no issues. You can always delete the npc prefab and add the npc spawners yourself. The prefab to delete is called “sci compound scientist spawner”

llama

Posted (edited)

Thank you for your reply. I can't seem to find the prefab called 'sci compound scientist spawner, where can I locate this prefab? 

image.png.8f7edd9491706279dd14dcc0eab4d040.png

Edit: Found it, deleted and the issue currently seems fixed. 

Thank you for your support.

 

Edited by llama
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