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skill point usage & skill suggest

Closed 1.3.5

1. can you add an option for each skill that we can set how many skill points cost for a skill per level?
some skills are too powerful and only need 1 point to enable.
2.Rain hellfire should give more option to set, such as less cooldown or more hit per level instead only 1 level.
3.combat category should split to PVP & PVE 2 categories for those skills that effect PVP or PVE and add like 5.56 expert, melee expert, fast reloading into combat,

4.cooking category should connect more with your cooking plugin, for maybe double cook, cooking speed, longer buff time when eat the cooking.

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  1. The plugin would require an entire re-write to make that happen unfortunately, so it's not something I am going to include at this point.
  2. Rain hellfire is an ultimate ability, so it is meant to be powerful. You can configure the power of it under the "Ultimate settings for raiding" config section. Ultimates don't scale in level, they are on/off.
  3. There were not enough abilities to warrant 2 different trees in it's inception. Since the plugin allows for the creation of additional trees, you could quite easily do this yourself via the config.
    Set the abilities that you wish to remove from the tree to false, create a new tree and add the abilities to that tree.
  4. The plugin was designed to be self contained and separate from other plugins out of the box. It does allow for custom skills to be added via permissions and commands though, so you can very easily add some cool cooking plugin related skills to the tree. I added a large number of config options to the cooking plugin to specifically work with the tiered unlock system of SkillTree.


Here is an example of a custom skill node

        "Test perms node": {
          "enabled": true,
          "max_level": 2,
          "tier": 2,
          "value_per_buff": 1.0,
          "buff_info": {
            "Key": "Permission",
            "Value": "Permission"
          },
          "icon_url": "https://www.dropbox.com/s/6blc3eiarm07rku/cooking%20tree%20example.v1.png?dl=1",
          "skin": 2936558732,
          "permissions": {
            "description": "This is a test node. You can add your description here. Level 1 gives instant cooking. Level 2 gives free cooking.",
            "perms": {
              "1": {
                "perms_list": {
                  "cooking.instant": "Instant Cooking"
                }
              },
              "2": {
                "perms_list": {
                  "cooking.instant": "Instant Cooking",
                  "cooking.free": "Free Cooking"
                }
              }
            }
          }
        }

 

If you want a player to keep a permission between levels, in this example we want the player to have cooking.instant during level 1 and 2, you need to add it for each level. If I didn't haev it in level 2, the player would lose access to cooking.instant when they went from level 1 to 2.

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1.okay.

2.I understand it. but I mean is there a way to make it level up and more powerful to let players spend more points on it.

3.yes, I was planning to do this but figure out it will not having enough skills for each category, so the main point is the idea I write for new skill(weapon base damage increase, reload speed, fire rate..etc).
I am not sure are these possible or not, we can discuss about it.
4.this is cool, I will take time to research this way for cooking.

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