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Tugs underwater

Closed 1.0.0 1.1.0

FandangoChristmas
FandangoChristmas

Posted

Players are reporting tugboats underwater on oceanfloor with npcs still on them. I will be removing the plugin for now as it's pretty buggy for my live server. 

The_Kiiiing

Posted

Hi, I am aware of multiple issues with this plugin and I am currently working on an update to adress them

  • Like 1
The_Kiiiing

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.1.0

FandangoChristmas

Posted (edited)

After todays update, the tugboats are still underwater. Removed the plugin again for now, as it just has never worked each try.

20230712105653_1.jpg

20230712105650_1.jpg

Edited by FandangoChristmas
The_Kiiiing

Posted

Weird. Does the boat already spawn underwater or does it go down over time?

FandangoChristmas

Posted

I will add it back on and spawn one by command and try and fly to it fast.

FandangoChristmas

Posted

I added it back on, and spawned a couple, first 2 by the time i could get there were under water, and the last one, a player made it there right away in his heli, and witnessed it start sinking. So it started afloat, then it sank after around 1 minute or so. Could this have anything to do with me having my server set for wild ones with "tugboat.tugdecayminutes 1", "tugboat.tugdecaystartdelayminutes 1", "tugboat.tugcorpseseconds 900" ??. I have it set like this because we dont want players using wild ones, and to only buy vehicles through vehicle license. Those bought vehicles have nodecay in the settings.

FandangoChristmas

Posted

If Facepunch provided a way to control the population of them, and I could turn them off, I would just do that.

 

The_Kiiiing

Posted

The decay time might be the issue. I will try to reproduce this on my test server and disable decay of event boats

  • Like 1
FandangoChristmas

Posted

If it was working fine for you, and this was my issue, I'm pretty sure that is what could be conflicting with it. Thank you for taking the time , and this is great news to hear it could be tweaked to disable decay until the event is done.

 

The_Kiiiing

Posted

Can you please add

CancelInvoke(boat.BoatDecay);

after line 1238 in the plugin file and see if boats still sink.

It should look like this after modification

image.thumb.png.fcd54aac75889a22f0dc7919810baed6.png

 

FandangoChristmas

Posted (edited)

I tried it with that setting, and it is still sinking. I will start over again and try.

Edited by FandangoChristmas
FandangoChristmas

Posted (edited)

I tried it again, and its still sinking. The only way I can get it to work , is by setting my decay to at least 60 minutes on the boats, and it lasts as long as the event.

Edited by FandangoChristmas
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